Bigger, stronger and with more beard: it was almost inevitable that the second season ofThe Legend of Vox Machina would prove successful. But it was not so predictable that it would prove to be even better than the first . Why is the series confirmed to be one of the most successful and successful fantasy genre titles of our time? Maybe it's due to its origins and its connection to Dungeons and Dragons? Or maybe the series, a direct evolution of the role-playing game, is a unique and unrepeatable case and it's really not possible to get better out of two such different media?
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The evolution of Dungeons and Dragons: The Legend of Vox Machina
The Legend of Vox Machina: a series born for "game" Going further, always remaining the same The Legend of Vox Machina: What if…?
trailer of The Legend of Vox Machina
The Legend of Vox Machina : a series born for “game”
The Legend of Vox Machina was born from the game campaigns of Critical Role , a web series in which different voice actors they are gathered for a long game of Dungeons & Dragons. Our group of adventurers is formed by the famous voice actors Matthew Mercer, Ashley Johnson, Laura Bailey, Taliesin Jaffe, Marisha Ray, Liam O'Brien, Travis Willingham and Sam Riegel, who have lent their voices for the campaign entitled precisely, in honor of their vocal talents, “Vox Machina”.
The characters, the setting and the narratives that lived during the games served to provide the starting material for the Amazon Prime Video series. But before hitting the streaming channel, Critical Role's web series had generated similar interest long before the television adaptation, graphic novels, guides and books about their role-playing adventures, such as Critical Role: Vox Machina – Kith & Kin and Critical Role: Vox Machina Origins. The success of the series, therefore, is in turn the offspring of a success born on the gaming tables and then grown among other media.
Going further, always remaining the same< /h3> Indeed, the most intriguing aspect of The Legend of Vox Machina's origin story is how the project it began: with a group of friends who simply played Dungeons & Dragons, with no ambition of wanting to make money on it. The plot of the adaptation is mostly derived from the campaigns and personalities of the cast members, who returned to voice the characters they brought to life over the course of the game sessions, creating a phenomenon that managed to go even beyond the same D&D .
Set in the fantasy realm of Tal'Dorei , the Prime Video series of The Legend of Vox Machina also stars a band of rough-and-ready, brash mercenaries who are deeply flawed and have a broad background of experiences and traumas. Among the many characteristics that distinguishes the series and has determined its success, even more precisely due to the intensity and richness added during the second season, there is certainly the ability to know how to dose more complementary ingredients: comedy and seriousness, elements fantasy with harsh reality, sweetness and violence, clean and colorful animations against gloomy dungeons and even more gloomy dragons. The series is an epic journey in its pleasant simplicity, a love letter to the imagination that every roleplayer fills out while creating his character sheet. It's a great adventure and maybe not even the last.
The Legend of Vox Machina trailer
The Legend of Vox Machina : what if…?
If on the one hand we asked ourselves and answered what to expect in the future between the collaborations of other D&D campaigns and cinema , we can't help but wonder what we might see among other media and other stories. For example, what would video games be without role-playing games? Where would they have drawn settings, characters and gameplay from if not from the D&D campaigns, the various Skyrim, Dragon Age and Baldur's Gate, to name just a few? And consequently, what could happen if the experiment of a TV series derived from a role-playing game or other content derived in turn from D&D campaigns were repeated, all the more so after the success of these two products that share the same story, but with different “forms”?
There are countless stories, derived from Dungeons and Dragons campaigns, that are also waiting for the same opportunity given to Critical Roles. Let's take an example: The Adventure Zone podcast. Hosted by prolific podcasters The McElroy Brothers and Dad, this series of matches recalls the fun and exciting moments of Vox Machina. That's not to say The Adventure Zone is devoid of character or heartbreaking moments. There are some twists in the story that have nothing to envy from the Prime Video series. And finally, a reflection: why not create such a beautiful campaign, worthy of this series? Because perhaps the evolution and the brightest message that Vox Machina have transmitted to each spectator is precisely this: a group of friends, a couple of dice and the imagination are enough to create such a wonderful adventure that it crosses all media .