Metal Gear Solid: Byoru's Quiet cosplay does not go unnoticed

Metal Gear Solid: Byoru's Quiet cosplay does not go unnoticed

Metal Gear Solid

Metal Gear Solid 5 may not be remembered as the best chapter of the famous Hideo Kojima series, but we are still talking about a game of the highest level that has fascinated millions of players. Speaking of charm, we admire the Quiet cosplay made by Byoru, the sniper who does not leave indifferent even Venom Snake.

Quiet is an expert shooter played by actress Stefanie Joosten, who plays a role of primary importance in the events of Metal Gear Solid V, establishing a strong emotional bond with Venom Snake. Thanks to the parasitic therapy she was subjected to to save her life, the woman has gained superhuman abilities and is able to absorb nutrients from the skin, which forces her to wear clothes capable of exposing as many parts of the body as possible. The other disadvantage of her condition is that she cannot speak in English, otherwise the parasites in her body would kill the soldiers on Mother Base, which prevents her from communicating with Snake except with gestures, hence the name "Quiet" .

As we can see in the shot below, the cosplay made by Byoru is rich in details and undoubtedly of a high level. The wig and costume are very faithful to those of the original Quiet, with the model perhaps putting her hand a little too hard on the inches of exposed skin.




Staying on the theme of cosplay inspired by video games, we suggest that of Kuki Shinobu from Genshin Impact made by peachmilky_ and that of Tifa from Final Fantasy 7 by Jannet. Changing genres, we suggest the cosplay of Mt. Lady from My Hero Academia by Kaezuko and that of Elizabeth from The Seven Deadly Sins of July.

What do you think of the cosplay of Quiet of Metal Gear Solid 5 made by Byoru ? Please let us know in the comments.

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How Metal Gear Solid 2 Started a New Era of Fan Backlash

Regardless, it’s that idea that Metal Gear Solid 2 reviewers chose the studio over gamers that has had the most lasting impact on popular culture. The very notion of a critic-lead conspiracy that separates entertainment journalists and fans was more popular in 2001 than it probably ever would have been in the pre-internet era. In 2022, you’re more surprised to see a critical darling not draw some kind of notable backlash from online fans, even if it’s only done in the name of spiting reviewers for their mere existence.


Was Metal Gear Solid 2 a good game? That’s obviously a subjective question, and, as we previously noted, the answer to that question has historically sometimes been less important than the impact of the backlash against MGS 2. 


However, as someone who played Metal Gear Solid 2 when they were relatively young and honestly hated a lot of things about the game (mostly Raiden), I’ve found it interesting to watch the sequel be re-evaluated all these years later.


At the very least, I can tell you that Metal Gear Solid 2’s ideas about the importance of preserving art in the digital age, the weaponization of misinformation, and the illusion of control all went well over my head when I was younger yet feel all-too-relevant now. Mind you, I still don’t love MGS 2’s cutscene-heavy storytelling style (I’ve always struggled with that style when it comes to Kojima games), I think Raiden’s introduction and character growth were poorly handled, and some of the ways that the game uses “meta-commentary” as an excuse for its repetitiveness still bother me. Yet, the contempt I once had for the game has certainly been replaced by a lot of respect and some more nuanced criticisms. 


Actually, for a game that brilliantly addressed the idea of the “echo chamber” in 2001, it’s oddly fitting that Metal Gear Solid 2 now teaches us a lesson about the dangers of overvaluing first reactions and how initial impressions don’t have to evolve into our core beliefs.


Anyone with access to the internet in 2001 probably had no trouble finding people who reacted just as negatively and just as swiftly to Metal Gear Solid 2 as they may have. I know I didn’t. Message boards were filled with fans expressing feelings of confusion, disappointment, anger, and even betrayal. Even in those early internet days, it was remarkably easy to find enough people to justify your gut reaction to pretty much anything. That problem has obviously only gotten worse as time has gone on. 





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