Dragon Ball The Breakers | Tried
Dragon Ball: The Breakers was born, undoubtedly, from a good idea: how would mere mortals be able to save themselves from the ferocity of monsters such as Freeza, Cell or Majin Buu? An unprecedented and interesting point of view that, at least on paper, could have resulted in a peculiar product and, finally, far from the usual fighting games dedicated to the Akira Toriyama series. The reality of the facts, at least for the moment, is quite different.
The new production of Bandai Namco, in fact, develops in a rather clumsy and superficial way a potentially very good basic idea, presenting the yet another asymmetrical multiplayer title full of balancing issues, albeit supported by some really addictive dynamics and a couple of undoubtedly original ideas. If we add to all this a technical sector evidently devoted to saving, it comes by itself why our test of Dragon Ball The Breakers has not left us anxiously waiting to dissect its final version.
The new production of Bandai Namco, in fact, develops in a rather clumsy and superficial way a potentially very good basic idea, presenting the yet another asymmetrical multiplayer title full of balancing issues, albeit supported by some really addictive dynamics and a couple of undoubtedly original ideas. If we add to all this a technical sector evidently devoted to saving, it comes by itself why our test of Dragon Ball The Breakers has not left us anxiously waiting to dissect its final version.