Tiny Tina's Wonderlands: all the main features of the Borderlands spin off

Tiny Tina's Wonderlands: all the main features of the Borderlands spin off

Tiny Tina's Wonderlands

A handful of days ago the review of Tiny Tina's Wonderlands decreed yet another great success of Gearbox. Crazy, fun and even sufficiently original in some aspects, it remains a game so deep and structured that it can intimidate some new players. Both for the latter and for all the others, we have decided to put together a sort of vademecum to better understand the main features of Tiny Tina's Wonderlands, the successful spin-off of Borderlands.

Wonderlands and overworld

Tina's mind manages to create all sorts of worlds "It's the coolest thing in the fantavert!" Tina would say and it would be one of the clearest things ever uttered by the crazy girl. In essence, Wonderlands is the fantasy world created by Tina's mind and which is the backdrop to her personal role-playing game: Bunkers and Badasses. With its territorial structure, a super stylish board and some of the most iconic characters and villains of the series, the Wonderlands will be the scene of your raids and your companions. function ready (fn) {if (document.readyState! = 'loading') {fn ()} else {document.addEventListener ('DOMContentLoaded', fn)}} ready (function () {window.addEventListener ('message', function (event) {let target_origin = 'https://aff.netaddiction.it'; if (event.origin! == target_origin) return; if (typeof event.data == "object" && event.data.hasOwnProperty ( "type") && event.data.type == "embaff") {let embed_id = event.data.embed_id; if (embed_id == '612') {document.querySelector ('#_ aff_embed_612'). setAttribute ('height ', event.data.embed_size);}}}, false);}) Speaking of the board, it is important to clarify the very existence of the playing field. As in any self-respecting role, the miniatures of the protagonists and antagonists will move on a scale reproduction of the entire game world. Between a classic map and the other you can then physically move on the board, also discovering alternative routes, secrets, shortcuts and random encounters with enemies who are apparently wandering around in search of trouble. Completing side assignments, collecting shrine pieces, and unlocking shortcuts are three of the main activities you'll find yourself pursuing across the continent. All while waiting for the next dose of lead in one of the many locations that can be accessed through the overworld.

Classes and Multiclasses

Tiny Tina's Wonderlands: undead skeletons are not missing It would not be a Borderlands without classes and in fact even here, albeit in Tina's mind, there are six classes to choose from. The Brr-Serker is the specialization dedicated to those who want to play brute force, whether through hand-to-hand or with lead. They are linked to the frost element, of which they exploit its peculiarities for their class skills.

The Hammer Brand combines the convenience of a fire-breathing companion with the manipulation of storms, quickly proving to be one of the most unique and devastating classes in the game, if well equipped and upgraded. Excellent to be flanked also as a second choice in the course of the game.

The Underworld is something approachable to the Necromancer. These are characters enslaved to Death, always accompanied by their companion and who focus a good part of their power on dark spells. Less ammunition and more spells, for a very particular and unusual class in the panorama of the Borderlands universe.

The Spell Shooter enjoys switching from bullets to spells, transforming enemies into monsters as he likes; a class that, even in this case, responds to the peculiarities of Tiny Tina's Wonderlands gameplay. It can be considered the less obscure equivalent of the Underworld, although the use of firearms is certainly more suitable. It is also the only class capable of equipping two spells at the same time.

The Keeper is undoubtedly the class closest to the past, albeit with its own peculiarities. Accompanied by the trusty mushroom, he makes extensive use of firearms that constantly intersperses with his manipulation of the wind. Throwing tornadoes or mystical arrows makes the Vampire also the most accustomed to ranged combat.

The Stimulant, which closes the roundup, is the class closest to the concept of Assassin. He divides his skills between using spinning swords that can be thrown at will on the battlefield and the ability to hide and not be seen. In this way they dedicate a large part of their skills to increasing critical attacks and obviate the lack of resistance with unmatched mobility.

Choosing the right class for you will help you, but you always have time to change your mind. speaking of the six available classes we cannot fail to explain the concept of multiclass. Tiny Tina's Wonderlands allows at some point in your progression to equip a second class, which acts as a secondary class, but which in practice represents a doubling of possibilities and ramifications. Your alter ego will then be able to exploit all the class abilities of the two trees, as well as develop their passive skills, making sure you decide in which direction to spend them. Once the campaign is complete, you will also be able to exchange the subclass with another, but without ever being able to affect the main choice made at the beginning of the game.

Spells and melee

The magic add an interesting twits to the Borderlands formula You will have already understood by reading the overview of the classes but we would like to spend a few more words on one of the most interesting innovations introduced in Tiny Tina's Wonderlands, and let's talk about spells and hand-to-hand combat. The former are nothing more than a piece of equipment that goes with class skills. Characterized by cooldowns usually shorter than abilities, also thanks to their hardly devastating power, they are useful for adding further verve to the clashes, as well as giving even more customization. What distinguishes them is that they can be easily equipped by each class and that the rarity also identifies the number of passive parameters they can generate, thus becoming a cornerstone of the build itself. The same can be said for melee weapons, which replicate the same concept but remain on physicality and short distance. In fact, even these can be useful for builds, as well as representing a practically original element in a Borderlands.

Loot ... in company!

Tiny Tina's Wonderlands: castles may be missing in a fantasy role-playing game? We know that you can't wait to recover thousands and thousands of objects from the ground. Tiny Tina is not at all stingy and decides to turn the Wonderlands into a carnival. Each character will have the opportunity to equip up to four firearms, a white weapon, rings, talismans, deflectors and everything that has always characterized the series. The same goes for the rarity of the items. From uncommon to legendary, through to common, rare and epic, all veterans will feel right at home. For everyone else, study a little with whoever knows, but don't copy!

And speaking of veteran Borderlands players ... Anyone who knows the saga knows very well that part of the fun of the Gearbox adventures is the opportunity to share the experience with your friends, and Tiny Tina Wonderlands, in this, certainly does not betray tradition. This is, moreover, an important detail that will delight many players who have problems with progress or simply hope for a co-op. Just like in the old titles it will be possible to play offline, but if you want to join forces with three other Guardians, you can do it without any problem. If that's not enough, you should know that crossplay between all platforms has also been implemented. A much sought-after feature that finds its answer in Tiny Tina's Wonderlands.

Myth rank and chaos levels

Tiny Tina's Wonderlands: Bosses created from Tina's mind, what more do you want? Once you have reached the current cap, placed at level 40, you can continue to accumulate experience and, by doing so, get points to spend on the tab dedicated to Myth Grades. These are nothing more than a succession of upgrades that follow the four specializations of Druid, Sniper, Swordmaster and Archmage. Each time you add a level you can decide to continue to enhance a specific perk, or otherwise move on to the next, all in constant growth and which will last for dozens and dozens of hours.

Campaign ended. you will finally have access to the Chamber of Chaos. Basically it can be considered the real heart of endgame activities. Thanks to the procedural nature of the title, each game will be different and will allow you to recover better loot as the degree of difficulty increases, managed through the Chaos Levels. At launch there will be twenty levels available and being able to climb will not be easy at all, considering the disproportionate increase in the power of the enemies we will face.

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