Halo: Tomorrow will be a sad day for fans, goodbye to the servers of many games

Halo: Tomorrow will be a sad day for fans, goodbye to the servers of many games

Halo

A month has now passed since the launch of the long-awaited Halo Infinite, with fans of the iconic Xbox saga enjoying a new adventure starring the Master Chief. However, fans of the Xbox saga are about to face a very tough day in this period, as, starting tomorrow, January 12, 2022, many of the games of the successful sci-fi IP will see their servers shut down.



The announcement came directly from 343 Industries, with the development team outlining future plans in an official blog post. The study said that the servers of as many as 7 games of the Xbox 360 generation will be shut down. Specifically, these are games such as: Halo 3, Wars, ODST, Reach, Combat Evolved Anniversary, Halo 4 and the spin-off chapter in isometric view Spartan Assault.

if (jQuery ("# ​​crm_srl-th_gamedivision_d_mh2_1"). is (": visible")) {console.log ("Edinet ADV adding zone: tag crm_srl-th_gamedivision_d_mh2_1 slot id: th_gamedivision_d_mh2"); } This shutdown of the servers, of course, will only prevent you from accessing online modes. Players who own these aforementioned games will still be able to play their campaigns and enjoy the stories, but other online modes and features will be affected to varying degrees. For example: Spartan Assault and Halo Wars will not support Splitscreen or LAN play, but will have matchmaking, unlike Halo 3, ODST, Reach and the fourth main game.



Just above, find the image depicting all the changes that will take place game by game starting tomorrow 13 January. A very sad date for fans of the brand who might still be tied to the experiences released on Xbox 360.

If you haven't done so yet, you can buy Halo Infinite at this address.





Halo Infinite – Big Team Battle Fix in Testing; New Patch Coming in Mid-February

halo infinite


For all the issues that Halo Infinite’s multiplayer has had since launch, 343 Industries has been working fairly quickly to address them, from Challenge updates to new playlists and event improvements. Following its holiday break, the development team is “largely back in action” as per community director Brian Jarrard in a forum post. The studio is working on a “broader info update and driving towards being able to share more details and a roadmap to help answer your questions and manage expectations.”


“That exercise is going to take some time to flesh out but please know it’s in process – there’s just a lot to dig into and it’s a rather complicated web of work items / dependencies / priorities, etc… so we want to be sure to share informed, accurate information.” However, Jarrard confirmed that a fix for Big Team Battle’s matchmaking issues is currently being tested. It will move to certification and be deployed as a hot fix. Though that won’t happen this week, “We hope it’s not too much further out and we’ll share an update as soon as we have line of sight on a release date (once we clear ‘cert’, we are then ready to ship).”


Cheating has also been a core issue and the developer is working on a patch for mid-February that “looks to address this and other things, and we’ll have more details to come as we get closer to release.” Currently, it’s working to get “as much as we can into this Feb update while still ensuring no negative impacts or regressions to other parts of the game.”


Halo Infinite is currently available for Xbox One, Xbox Series X/S and PC. Check out our review for the campaign here and the multiplayer here. In terms of other future updates, 343 Industries is working to release campaign co-op by May while Forge is planned for late Summer.





Powered by Blogger.