Deathloop: let's talk again with Dinga Bakaba, Arkane Lyon's Game Director
Deathloop
Coming to the end of this 2021, we can say that Deathloop was one of the games that, this year, has been able to attract the attention of the public the most. Appreciated, rewarded but also misunderstood by many, Arkane Lyon's latest effort was able to carve out a pre-eminent position in the 2021 panorama, more than deserved. In addition to having played it for a long time, we had the opportunity, during our first rehearsals at the end of the summer, to speak with Dinga Bakaba, Game Director of Deathloop at Arkane Lyon. At the time, the questions we asked him were dictated by curiosity and by the first approach we had with the game: thanks to the Fun & Serious Festival in Bilbao we were able to talk again with Bakaba, this time after having eagerly stripped the game. This is what emerged during the interview with Dinga Bakaba on Deathloop.The Game Award Winning
Deathloop won the TGA Best Game Direction and Art Direction awards. Congratulations were in order as Deathloop took home the awards for Best Game Direction and Art Direction at this year's The Game Awards. On stage, Bakaba had said how much these awards meant to the team. Deathloop was the first game for which he served as Game Director, as well as co-Creative Director alongside Sébastien Mitton, who collected the Best Art Direction award. "In Arkane, as a joke, we always say that Seb (Mitton, ed.) Is the Leonardo Di Caprio of Art Direction: he is always nominated and has even won some awards, but never what really matters! Of course, until today! "GOTY 2021: Best New Character – Colt Vahn
Warning: This article contains spoilers for Deathloop.
This year’s GOTY 2021 Best New Character discussion was a strange one, to be sure. One of the characters discussed was a romance-obsessed sentient book, for example, the two others were among the best elements of their respective games. But we found the one and two spots oddly tied for a while.
The relationship between Colt Vahn and Julianna Blake is so deeply intrinsic to Deathloop’s very core that it’s hard to take one without the other. However, as protagonist, and therefore the player’s cipher on the mysterious island of Blackreef, Colt eventually won the round, with Julianna coming a very, very close second.
In a year that has been very strong for gameplay but not as hot for story, Colt may at first seem an odd choice for Best New Character. After all, much of what he says and does is a reaction to what the world – and most importantly, Julianna – throw at him. But while he always has a quip ready to fire, voice artist Jason E. Kelley imbues him with an everyman believability that ensures he possesses that one super important trait for a character like him: relatability.
It’s different for other FPS protagonists. No one worries too much about relating to the Master Chief, or whichever blank personality canvas is leading any given stage of a Call of Duty campaign. But Colt’s earnest cluelessness, ingrained by his sudden amnesia and at-odds with his finely-honed military-trained instincts, make him immediately deeper and more sympathetic. Even when the action starts and you’re blasting foes away left, right and centre, Colt’s voice over reminds us that he’s out of his depth if not fully out of his comfort zone. He knows combat – but he usually likes to know who, and why, he’s fighting.
The dynamic between him and Julianna is effortlessly compelling and interesting. It reveals facets of his character that give us a better understanding of him. I admit to being as sure as everyone else that they were former lovers before the reveal (which I experienced a fair way in to the story thanks to Deathloop’s malleable narrative). Their chemistry owes itself to bitter history, the almost playful way she torments him makes one thing clear: she knows him. Deeply. And at this point, far better than he knows himself.
That Colt remains a creature of instinct for so much of the story allows to see the real Colt, a man in an impossible, deadly, supernatural situation, taunted by a lethal aggressor who knows him inside and out. That he’s played with such a vibrant, likeable sheen by Kelley just adds to the feeling that we, the player, must look after him in some way.
Kelley himself says of the character: “The thing that drew me to Colt was that you have this guy who immediately knows that he’s very capable and sure of himself but has no clue what’s going on. He barrels into it, chest out, guns blazing, asking questions and he has a sense of humour about it through the entire journey. That’s what I really keyed in on. That sense of stoicism that he has, coupled with his sense of humour, which would pop out in the weirdest places.”
By the time the big reveal came around for me, I had already begun to question what I thought I was sure of. Who was Lila – and what could Colt have done to a former lover that was so bad she wanted to kill him over and over again, time after time, in an endless loop of violence and death. And then you find out: she wasn’t his lover, but his daughter, and her animosity towards him comes from her belief that she abandoned her and her mother, Lila.
He didn’t, of course. Not intentionally. Colt was part of a top secret military outfit called Operation Horizon; part of the first group to discover Blackreef and its bizarre temporal properties. That he left wasn’t his choice: if nothing else, running away from anything is shown to be something Colt is strongly against. He’s a soldier, a fighter, and deep down, a character who intends to do the right thing.
With Julianna caught between almost being addicted to vengeance and needing to stop him breaking the loop, she’s the perfect antagonist. But there’s more to it. Colt wants to break the loop to be free; but in killing the Visionaries, the seven (well, nine, including him and Julianna) individuals who keep Blackreef going round and round in time, he might potentially let loose that destructive power on the world beyond the island.
Is she capable of such altruism, or is she really just that vindictive? The true ending, only achieved if Colt kills his daughter and then himself, finally breaking the loop, reveals that she has the capacity to walk away. Did Colt bring her to that, or has the fun gone out of killing him if she knows it will be the last time?
Arkane Studios are amazing at building worlds. Just go and play Dishonored, any of them, and you’ll see that. Even Prey, which fell a little flat for some, takes place in an exceptionally well-realised game space. They’re not sandboxes, exactly, but the freedom they offer the player makes them close to it. But they also offer Arkane the freedom to tell stories with subtle references and details, such as the outfits Colt and Julianna wear, or the emails on Colt’s computer.
These details reveal facets of Colt’s personality and history that are both obvious and quietly understated. The former include his military background and training, elements of his character that are worn on the sleeve for all to see as he blasts his way across the island. But there are smaller, subtler traits that make an impression because they’re not shouted.
That Colt just happens to be bisexual is never made into a major plot point or revelation; it’s never used to spin any kind of agenda or even used as a storytelling vehicle. In fact, if you don’t pay close attention to the flavour dialogue and, in particular, one very personal song dedication from Blackreef’s resident DJ and Visionary, Frank Spicer, you might miss it altogether. Maybe this is just how I interpreted it – after all, Arkane are known for leaving things just vague enough for player opinion – but either way, it shows once again that Colt is more than just a blank canvas to let us shoot things.
Ultimately, Colt Vahn is our favourite new character this year not just because he’s funny or capable or likeable, but because he has a sense of depth that isn’t often seen in FPS protagonists. He is more than just his relationship with Julianna, more than just his ethnicity or sexuality, more than just his military background, the clothes he wears or the skill with which he wields firearms. He’s a person, masterfully brought to life by Arkane and Jason E. Kelley, and absolutely deserving of the accolade Best New Character of 2021.
Special mention also go to Julianna Blake (Deathloop), Shionne (Tales of Arise), Kasane (Scarlet Nexus), and Dr. Hakim (It Takes Two).