HINT - Review
Do you love party games based on your questionable singing skills? Or do you prefer to mimic? Or maybe you are a new Picasso, and all you want is to express your creativity pencil in hand? Players from all over the world join, today we present HINT, the latest effort from Asmodee, which contains many winning ideas, packaged in a product that is certainly not innovative, but of sure impact.
the famous Wheel; 2 pawns; 150 cards; 1 white board; 1 marker; 1 90-second hourglass; The rules. Duty to focus on packaging: too often in party games we tend not to invest in this aspect, but with HINT the developers have surpassed themselves. To the eye The product is captivating, funny and seductive. It invites you to be opened, studied and played, all in small dimensions that guarantee comfortable portability. Good quality of materials.
The chosen player must make his teammates guess as many objects as possible, avoiding the team offering the forbidden object. Clues can be given to the five objects in any order, and the team scores 1 point for each correctly proposed object. If the team proposes the forbidden object, 2 points are lost. It's possible:
draw: you can draw on the blackboard, but you cannot emit any sound or make any gesture; speak: you can speak freely, but you cannot gesticulate or use body language. You cannot pronounce the name of the object or its translation; mimic: you can gesticulate freely, without saying anything, exactly as it happens On a scale from 1 to T-Rex; hum: you can sing, whistle, make nonsense sounds, but you cannot speak or gesticulate. When the hourglass runs out, the opposing team can try to guess an object not yet guessed by making a proposal. He can only make 1 proposal, and he can guess the forbidden object. If he succeeds, he scores 2 points. If, on the other hand, he guesses one of the 5 objects he gets 1 point, but if he is wrong he loses 1.
HINT - Components
The game consists of:the famous Wheel; 2 pawns; 150 cards; 1 white board; 1 marker; 1 90-second hourglass; The rules. Duty to focus on packaging: too often in party games we tend not to invest in this aspect, but with HINT the developers have surpassed themselves. To the eye The product is captivating, funny and seductive. It invites you to be opened, studied and played, all in small dimensions that guarantee comfortable portability. Good quality of materials.
Preparation and first rounds
The aim of HINT is to make your teammates guess what YOU know. It begins by dividing into two teams, placing the lid on the tube and placing the pawns so that they straddle the Starting Space on the Point Circle. Shuffle the deck, draw 3 cards and place them in the appropriate slots around the Wheel. The team with the youngest player starts!The chosen player must make his teammates guess as many objects as possible, avoiding the team offering the forbidden object. Clues can be given to the five objects in any order, and the team scores 1 point for each correctly proposed object. If the team proposes the forbidden object, 2 points are lost. It's possible:
draw: you can draw on the blackboard, but you cannot emit any sound or make any gesture; speak: you can speak freely, but you cannot gesticulate or use body language. You cannot pronounce the name of the object or its translation; mimic: you can gesticulate freely, without saying anything, exactly as it happens On a scale from 1 to T-Rex; hum: you can sing, whistle, make nonsense sounds, but you cannot speak or gesticulate. When the hourglass runs out, the opposing team can try to guess an object not yet guessed by making a proposal. He can only make 1 proposal, and he can guess the forbidden object. If he succeeds, he scores 2 points. If, on the other hand, he guesses one of the 5 objects he gets 1 point, but if he is wrong he loses 1.