Minecraft: 141 million monthly active users and other impressive numbers
Minecraft
Minecraft is once again confirmed as one of the greatest successes ever in the videogame field. Mojang has in fact revealed that in August the game exceeded 141 million monthly active users, as well as other impressive data.Minecraft in April 2021 had reached 140 million active users, while in August it reached the quota 141 million monthly active users, a sign that the good momentum of the game does not seem destined to end soon.
Minecraft, one of the paths of Sonic created by users In addition to active users, Mojang has shared other interesting data on Minecraft, which we report below:
In August 2021, the number of monthly active users reached 141 million. Minecraft Marketplace content creators generated $ 350 million in revenue. Over 67% of active players customize their Minecraft experience using Marketplace content. In August, players participated in multiplayer for over a billion hours in total. In 2020, Minecraft-related content on YouTube was watched by users for over 201 billion hours overall, making it the most viewed topic on the platform that year.
Unfortunately Mojang hasn't provided any updates on the total number of copies sold by Minecraft so far. The latest official data was shared in August 2021, when the Mojang title had reached 238 million copies sold worldwide.
Staying on topic, just yesterday Microsoft and Mojang announced the update The Wild of Minecraft which in 2022 will introduce an avalanche of content.
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The future of ‘Minecraft’ includes swamps, scary monsters and a Game Pass bundle
On Saturday, Mojang held its annual Minecraft Live fan convention. As in years past, the event saw the studio detail the future of its immensely popular sandbox game. And if you're a fan of Minecraft, the livestream did not disappoint.
The studio kicked off the event with the announcement of The Wild Update. Set to come out sometime in 2022, Mojang promises this latest DLC will change how players explore and interact with the game’s overworld. The update will introduce an entirely new swamp biome that includes mangroves players can pick fruit from and replant to nurture new plants.
The Deep Dark, which was previously planned for 2021, will now launch instead in 2022 alongside The Wild Update. First announced at Minecraft Live 2020, the DLC adds the Warden, a new enemy character that is one of the game’s scariest yet. Players who brave the DLC will find special new items only available in the deep dark.
In the meantime, fans can look forward to part two of the Caves and Cliffs update coming out later this year. In the first half of 2021, Mojang made the decision to split the update into two parts due to the complexity of the included features. At Minecraft Live, the studio said that was the right decision, in part because it allowed the team to take into consideration community feedback. As previously announced, the update will include expanded caves and biomes. It will also increase the height and depth limit of worlds.
© Mojang Studios / Microsoft Minecraft DungeonsMojang hasn’t forgotten about Minecraft Dungeons. In December, the studio will introduce a new feature called Seasonal Adventures. Each week, you and your friends will have to chance to take on weekly challenges. As you complete them, you’ll earn progress towards a seasonal progression track that unlocks rewards like new skins, pets and emotes. Season One, The Cloudy Climb, will add a new Tower feature and adventure hub for players to explore.
Now is also the perfect time to either try Minecraft for the first time or return to the game after an extended break. On November 2nd, Microsoft will release a Minecraft bundle for Xbox Game Pass on PC. The pack includes both the Bedrock and Java editions of the game, with support for a single MSA log-in across both.
The updates come at a time when Minecraft has never been more popular. Just this past August, Mojang said more than 140 million players logged in to play the game, representing a new milestone for the title. Minecraft Live then was about positioning the game for a future where it continues to grow.