Metroid Dread | Review
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In the following sixteen years many things have changed: the Prime series, from a simple spin-off of the franchise, has become the reference point for modern players; the famous "Metroidvania" are experiencing a new, and very long, spring and the Spaniards Mercury Steam have proposed their vision of Metroid through a remake of Samus Return, which angered longtime fans but managed to show how much still had to say the original series in 2D, with the right precautions.
The reinterpretation of Mercury Steam, combined with the advent of the new technologies introduced by Nintendo Switch, spurred Sakamoto to take up the project which, alongside the team of Spanish development, the development of Metroid Dread started from scratch.
Four years later, that expected fifth chapter is finally ready and, contrary to those who strongly believe that it is the swan song of the 2D series, as a point of arrival and departure for the series. A production designed to test the hunger of Metroid of longtime fans and to make the "new generation" understand why an entire genre takes part of its name from the Metroid series.