Bayonetta 3, details and analysis of the trailer

Bayonetta 3, details and analysis of the trailer

Bayonetta 3

Sincerely? We had almost lost hope. Announced years ago, only to then completely disappear from the spotlight, Bayonetta 3 had become almost a vaporware, initially dragged away by the silence of PlatinumGames only to be tossed here and there by a series of worrying rumors about the managerial problems of the well-known Japanese team (yes there was even talk of a possible clean slate of the project mid-production).

Today, however, the third chapter of this beloved series of spectacular action has finally reappeared, with a nice trailer that has (thank goodness) demonstrated how at Platinum they have lost neither an air of showmanship nor a tendency to experiment. Obviously we have seen and reviewed it several times, to try to sift through as much information as possible from its gameplay scenes. Here is our inevitable analysis, complete with future forecasts.

A new Bayonetta

Bayonetta 3: the new Bayonetta always has style to spare Let's start with the most obvious thing: the complete restyle of the protagonist. In this third chapter Bayonetta sports a completely different hairstyle from the two previous titles. In fact, her thick braids are remotely reminiscent of little Cereza's hairstyle, and could be motivated by the campaign narrative. It is even possible (and various details seem to confirm this) that the Bayonetta used in this chapter is not what we are used to ... but we do not want to enter the territory of possible spoilers. Moving on, it is appropriate to include the new enemies in the discourse, because this time it does not seem to be demonic entities or angelic creatures, but rather large monstrosities composed of an undefined mass of greenish energy. This green slime can take various forms, and when destroyed it transforms into fragments that will almost certainly represent the in-game currency. It is therefore obvious that the progression will once again require the purchase of various moves and maneuvers, even though no shops have appeared in the presentation.

Bayonetta 3: the new evocations are nothing short of spectacular The really interesting thing, at every way, is the combat system, and if on the one hand it was pleasant to see many known maneuvers, the novelties in the field seem really a lot. Bayonetta, in fact, always fights with the style and speed typical of the two previous titles, and is still able to slow down time with the Witch Time by performing a dodge at the last moment; in addition, the "basic" weapons used are practically the "Love is Blue" of the second chapter, even if the phrase "Color my world" on the barrel indicates that it may not be the original guns.

Too bad they weren't show other weapons, however we have the almost absolute certainty that also in this chapter you can use various sets. If nothing else, a couple of new maneuvers have been seen in the trailer, and most notably the ability to summon demons in full form and control them in battle has been revealed, which could revolutionize the whole experience.

Kaiju Against All

Bayonetta: Train Battle The "Demon Slave" - ​​as the demon mechanics are called - appear to be at least three in this chapter, and those who have played the predecessors are already known. We talk about Gomorrah, Malphas, and Phantasmaraneae - respectively a huge hungry dragon, a big crow, and a spider filled with lava taken by force from the Phantom of the first Devil May Cry - and to them is even dedicated part of the interface, with three miniatures selectable that seem to allow the choice of evocation. Unfortunately, it is difficult to say from the trailer whether selecting one or the other monster changes something in the combat system, since there are no precise indications during the battle, but it is undoubtedly possible that the selected demon corresponds to one of the weapon sets equipped by the player , some extra special moves, or even tweaks to hit properties.

If nothing else, every monster seems to need the power of a dedicated bar to take the field, and when summoned it can attack enemies, devastating them with attacks that would make Godzilla pale in his best form. These attacks, apparently, are selectable (there is a variable colored indicator under the portrait of each monster that indicates the chosen one) and consume the aforementioned bar: a necessary limitation, because exceeding with the summons could make the demons too central in the combat system, and ruin the exceptional balance achieved by the series over the years. For heaven's sake, we don't want to be pessimistic, and the idea of ​​controlling gigantic kaiju teases us to say the least, yet the battles against huge bosses were those in which the mechanics of the second Bayonetta shone less (despite the whole gain in scenic impact), and it is therefore important to adjust such powers so that they do not detract from the granite foundations of the series. At least it seems already confirmed that in the game there will be areas where demons will not bea> able to appear, because their portraits were crossed out during a gameplay phase on the subway.

Bayonetta 3: the new transformation that seems to replace the Umran Climax As for the other novelties, the torture attacks now seem to be able to hit even groups of enemies in series, and there seems to be an additional transformation in Madama Butterfly (the original demon to which the protagonist is linked by a pact), which works in a similar way when Bayonetta 2's Umbran Climax is activated (all combo moves are replaced with devastatingly powerful finishing moves). Here too, it will be necessary to investigate.

Finally, little to say about the technical sector: the battles of the game always leave you speechless, but the level of detail seems far from extraordinary, perhaps indicating the will of the Platinum to touch 60 FPS. In all honesty, some technical sacrifice for greater fluidity is in our opinion always the best solution. Ah, one last gem: at the end of the trailer appears a new character armed with a sword, who could be a second protagonist. Here, one theory is that it is actually a more "rock" version of Jeanne, with a leather jacket, and a completely different set of moves than seen in the previous chapters. Narratively it would make sense, and would lead Bayonetta 3 to have two diversified characters, as well as a potentially more varied cooperative.

Bayonetta 3 has finally shown itself, and PlatinumGames certainly did not hold back in presenting the news of the system, albeit there is still a lot to discover about the game. The new summons intrigue us a lot (even if they will be adjusted to the best) and it is comforting to see how Platinum is still able to churn out damn spectacular games to see in action. A trailer for a title with such a complex combat system, however, is by no means sufficient for a detailed analysis. We therefore can't wait to get our hands on the game, to evaluate it properly, and with the release scheduled for 2022, if nothing else, we now know that there is not much left.

CERTAINTIES

Always spectacular and exciting Jeanne is back in a renewed guise? The new summons are an interesting novelty to say the least ... DOUBT ... but dangerous if badly regulated Have you noticed any errors?





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