Legacy says, the tried and true of a very particular strategy

Legacy says, the tried and true of a very particular strategy

Legacy says

The name DESTINYbit will not ring any bell to most people, but if you hang out among independent games and especially if you are interested in the Italian market, a fleeting glance at the list of professionals of the Ravenna studio should arouse curiosity. Without going into too much detail, know that in the team there are absolutely prominent names and devoted to the creation of high quality titles, with a particular eye to design, to the aesthetic aspect and always looking for essential fun, without too many frills.

In support of our thesis we want to remember Empires Apart, a free-to-play strategy distributed by Slitherine and welcomed by an excellent critical and public success. By return of post, the guys from DESTINYbit try again, keeping a respectable visual impact as a cornerstone, but abandoning the strategic ones in real time to arrive at a production that is particular to say the least, a perfect combination of survival, tactics and luck.

Let's find out what they're trying to do in our tried-and-true Dice Legacy!

A visionary game world

Dice Legacy is set in a ring world exactly as it taught us Halo, but instead of a space and futuristic setting, this time we find ourselves catapulted into the past among warlike villagers, mines and stone villages. Our arrival in an unknown land will put us to the test and as good conquerors we will have to learn to manage the few resources that nature will make available, progressively extending the possessions and exploring the neighboring areas, initially embraced by a thick fog of war. .

A very canonical beginning for many titles of the genre, with the exception of the imaginary in which we are involved, but which amazes the player with a series of ideas as particular as they are original. When we say that destiny is in our hands, we always forget that luck plays a very important role in shaping the future and this metaphor is applied in the game through the mechanics of the roll of the dice, which requires some further explanation to be understood. thoroughly since it is literally the basis of Dice Legacy.

Upon our arrival in the uncharted territory we will be greeted by some dilapidated structure and little else and as in Frostpunk we will have to try to organize a village that can self-sustain and, more importantly, survive a cycle of seasons capable of heavily modify the progress of the game.





On our minimal and well-conceived interface, dice will therefore appear depending on the ruler chosen for the game, in this case the is the only one at our disposal, on whose faces there are icons corresponding to the action they are able to undertake: does a hammer appear there? Can you use it to build a building, work tools? Great for gathering resources in mines and forests, gears? Let's consume them so as to collect food or transform stocks into even more precious objects.

The options are many and from this excellent starting point a whole world of micro-management of the village opens up, with the possibility of building buildings and wheat fields and then arriving at military and defensive structures in order to respond to malicious people.

As time passes inexorably, becoming your arch enemy, we try to fit the dice with the necessary actions and to waste as few rolls as possible in order to avoid completely consuming our options. The dice thus end up representing our population and each action consumes part of the maximum durability, to be recovered then by providing food to the dice or acting with herbs and balms to protect them from any injuries they might encounter during the fights.

The difficulty flares up

Dice Legacy is not a very easy game to approach, especially given its casual component, but just the randomness offers new ideas game after game, guaranteeing a certain replayability. As the hours go by, buildings capable of generating different dice are then unlocked, with more faces dedicated to work or fighting, for example, representing further fringes of villagers at our command. We will have to take care of the six-sided instruments as we would therefore with the survivors, supporting them, making sure they don't wear out too quickly and protecting them from the elements.

Winter frost can in fact be fatal and block the nuts making them unusable until summer returns or they are heated by a little alcohol, as well as making it impossible to cultivate the fields, for levels of depth that frankly show particularly winning ideas and care. After the sacrifice, however, the rewards arrive and surviving an entire season can earn you some interesting passive bonuses, to shape a style of play that, together with the talents related to your ruler, are able to adapt the game to your needs, allowing you to shape interesting unique strategies. Our test could only end by paying homage to the technical sector, which is really excellent, not only in the style of buildings and characters, but also for the atmosphere that DESTINYbit has managed to create.

Next 9 September this strategy made in Italy will be released on PC and Nintendo Switch which has all the makings to become an interesting title from multiple points of view, given the qualities shown in the very first hours of play. The game managed to entertain us very well and certainly in the coming weeks we will deepen its structure even more to then get prepared in the review phase. Curious to find out what awaits us, we just have to advise you to follow the title closely and, why not, insert it already in your wishlist on Steam.

CERTAINTIES

A survival different from the usual Extremely clean interface Really nice to look at DOUBTS Will the various rulers change the game significantly? Replayability to be assessed Have you noticed any errors?




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