Doom Eternal: The Shooter's Lore Explained - German Video
Doom Eternal
Brutal action, noble technology - with the Doom reboot (2016), id Software didn't just deliver a first-class shooter. The developers also surprised with a dense background story that one would hardly have expected the series. The lore was peppered with characters, peoples and ancient powers who have been in endless conflict since time immemorial and in which the mysterious Doom Slayer plays a central role. With the fantastic successor Doom Eternal (here in the test), id Software went one step further and expanded the story in so many directions that you could hardly follow it without reading the numerous Codex entries: Who was the Kahn Mayker again ? Where does the argent energy come from? What is the goal of the guards? What is the role of Samuel Hayden? And how does the Doom Slayer fit into all of this? The longer you played, the more questions piled up, some of which were only answered in the two expansions The Ancient Gods Part One and Part Two.Recommended editorial content At this point you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I agree that external content can be displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. If you need a refresher, Bethesda has the right video for you: In the almost ten-minute contribution, the community manager Eva Sykora and the freelance game journalist Stephan Freundorfer present some important events, characters and peculiarities of the Doom story. The whole thing has a certain promotional character, because in the end some of the most important answers from Doom Eternal (buy now 29.99 €): The Ancient Gods - Part Two are deliberately left out - you should play the grand finale yourself, if you please.
Graphics upgrade for Doom Eternal
Doom Eternal recently received a next-gen update with which the shooter on PC, Xbox Series X and PS5 was equipped with new ray tracing effects. On Xbox Series S / X and PS5, a performance mode and a balanced mode have also been built in, which - depending on the platform - achieve faster frame rates of up to 120 FPS and higher resolutions. The last update also brought a new master level, additional skins, challenges and a new arena for the battle mode.You can see the new ray tracing effects in this video:
Recommended editorial content At this point you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I agree that external content can be displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. You can find our tests and specials for Doom Eternal here in our overview.
Doom Eternal’s Next-Gen Upgrade Screws PS5 Players
© Screenshot: Bethesda / Microsoft doom slayer shoots a cacodemon from first person perspective in doom eternal
Doom Eternal’s next-gen upgrades are out today for PS5 and</a> Xbox Series X/S, bringing de rigueur enhancements to last year’s well-received first-person shooter. The upgrade is free, but it also more or less tells PlayStation players to go to hell. To wit: There’s no way to carry your campaign save data from the PS4 version to the PS5 one.
And, oh yeah, that PS5 version is currently busted for some players.
Following the Tuesday morning rollout of Doom Eternal’s next-gen upgrades, some players (myself included) found themselves locked out of the PS5 version. In my case, I downloaded the requisite upgrade file, but the PlayStation Store still listed Doom Eternal’s snazzy PS5 version at full price. On the PS5 dashboard, a little lock sign popped up next to the game’s launch icon. To play, I’d have to switch over to the PS4 version. Other players shared similar issues. Bethesda, Eternal’s publisher, acknowledged the issue in a tweet on Tuesday, and said it’s currently working with Sony on a fix.
Doom Eternal’s PS5 version will eventually get fixed, but it’ll still be lesser than other PS4-to-PS5 upgrades. The total lack of a save-data transfer poses a stark contrast to how cross-gen upgrades have functioned so far on the console. For instance, with the PS5 version of Marvel’s Avengers, you can copy your hard-grinded progress between generations. You simply have to download the PS4 version, hop into the main menu, upload your save data to the cloud, download the PS5 version, go into that main menu, and then re-download your save data. Final Fantasy VII Remake Intergrade, the currently PS5-exclusive version of Final Fantasy VII Remake, requires a similar set of steps. Yes, the process is often a pain, but at least you can do it.
And then there’s another contrast: Upgrading your games from Xbox One to Xbox Series X/S is generally pretty smooth. With Doom Eternal, that remains the case.
If you own Doom Eternal on Xbox One, your Xbox Series X or S will automatically upgrade it to the next-gen version. You’ll be able to pick up where you left off in the campaign, provided you’ve connected your console to the internet. This is all thanks to a background feature called “Smart Delivery.” (How it works: Basically, if a game exists across console generations and is part of Smart Delivery, you get the next-gen version without any effort or financial commitment on your part.)
Read More: Xbox Smart Delivery Turned Out To Be A Pretty Big Deal
Upgrading Doom Eternal on PS5 requires several steps:
(Note: There’s no reason to believe these steps will change after the fix for PS5 is rolled out, since this is how every next-gen upgrade has worked thus far, but we’ll update this post as needed.)
Doom Eternal will run at 4K resolution at 60 frames per second on PS5 and Xbox Series X. Those fine with 1800p resolution can activate modes that offer either ray-tracing or 120fps frame rates. (Ray-tracing isn’t available on Xbox Series S.) You’re fundamentally playing the same game on both machines. It’s just that one is a little bit of a pain.
As we pass the six-month mark of this console generation, it’s clear the story around their differences is less to do with performance and more to do with features. Doom Eternal’s next-gen upgrades are just the latest footnote. One system demands you to jump through hoops for a download and then prevents you from accessing your old save data earned over the course of a 25-hour campaign. The other does not. At that point, how much do teraflops and storage space and imperceptible performance benchmarks really matter?