The key moments in the history of E3 - article
There is no gamer who does not have a moment of E3 in his heart. You will certainly have held your breath for the announcement of a long-awaited sequel or at the sight of a new (unexpected) logo, perhaps above a verdant expanse of Tamriel. Over the years on the stage in Los Angeles there have been the ups and downs of the generations of consoles and we have seen characters who have given us moments in the balance between ecstasy and embarrassment. The only fixed point? At E3 you get a taste of the future.
Between epochal events and others a bit more lukewarm, E3 is above all a moment of global aggregation, as periodic as the sunrise. But last year there was an eclipse, we missed that stage with strobe lights. It is true, however, that digital events have increased visibly and at very frequent rates. Precisely for this reason we want to remember what made the Electronic Entertainment Expo (from this 2021 Experience) memorable and why there is still a need for its concrete presence.
The Convention Center in Downtown Los Angeles.
Before these dates, fans gathered in Las Vegas, at the CES (Consumer Electronic Show): a fair that still amazes today with its presentations of drones and Hi-Tech rediscoveries. E3, however, caused a shift in public attendance, to the point that the technological event, in which video games were just an accessory, from summer to winter.
Watch on YouTube. Already in this first stage the spirits were hot: in the single-shot duel between Tom Kalinske and Steve Race, intent on presenting Sega Saturn and Sony Playstation respectively, only one came out unscathed. Sega had made superhuman efforts to anticipate the release of the Saturn by a semester and following his market research had set the price at $ 399. Imagine the reaction of the public and executives when in a quick, concise and almost cruel sentence, Race reveals the price of the PlayStation: $ 299. E3, already in the first edition, proved capable of influencing an entire fiscal year.
Over time Kojima has become the great awaited of the party, especially in the lean years where there are no trailers capable of capitalizing on the attention and the hype of the public. Kojima is capable of alternating humor and pathos. For example, at the presentation of Metal Gear Solid 4, in a funny gag, Snake and Raiden compete for a chair and the title role. At E3 2016, with Death Stranding, on the other hand Kojima was of few words and let a mysterious, disturbing trailer speak. And he let the ensuing roar of applause speak.
Watch on YouTube.
Satoru Iwata, not at all convinced, presented the Nintendo Game Cube along with a motto that will set the standard. The "Nintendo difference", in fact, still defines the success of the great N today: a company that has managed to move away from the logic of the hardware duel and carve out a following of its own, of players fond of certain IPs, characters and game feel. The same year Microsoft had unveiled its cards, presenting the Xbox at CES 2001. A rival was born that should not be underestimated.
Kazuo Hirai. It is true that reading the industry as a console war can be harmful, but it is equally true that this was the "official" language of the time and that at E3 entire marketing strategies were defined and changed in the running. In this regard it is worth remembering how in 2003, when Ken Kutaragi presented the PSP, Nintendo did not expect a competitor in the portable field at all. In fact, it will respond only the following year, with the innovative Nintendo DS.
Jokes aside , in 2003 the trailers for Half-Life 2 and Halo 2 had one thing in common: they were shocking, absurd, they promised something incredible for the years they appeared. Over time we have had to draw conclusions. Half-Life 2 was truly the non plus ultra of single player FPS, with mechanics that will make school like the Gravity Gun. Halo 2 was aiming too high and some mechanics will be removed from the final game, because the Xbox was unable to hold them all at once. Of course we're still talking about a great title, but it wasn't the game seen at E3.
Watch on YouTube. Killzone 2, equally jaw-breaking and presented by Ken Kutaragi in 2005, had something wrong with it (a lot, a lot of GGI). According to official statements, it was the result of an internal communication error. The trailer was to be, according to Angie Smets (Guerrilla), for internal use by the team to define the objectives to be achieved in the next-gen, then upon us. Ken Kutaragi will be guilty of another (similar) marketing mistake: the revelation of falsified and too ambitious specifications for the new PlayStation 3, to be launched the following year. Shadows of a straight market on the creation of hype.
Reggie Fils-Aime. His body of him was ready. Since 2004, Reggie has been one of Nintendo's most loved and charismatic faces. Could it have been his joking way, his lending to meme culture or his stage presence? If we think of his opening sentence ("I'm about kicking ass") the answer is obvious: Reggie was the right person in the right role. In addition to the ability to give a new, less serious face to the stage of the Japanese production house, Reggie was part of the "Reggielution", focused on the launch of Nintendo Wii and even before the Nintendo DS, two of the best-selling and particular consoles ever. .
Between epochal events and others a bit more lukewarm, E3 is above all a moment of global aggregation, as periodic as the sunrise. But last year there was an eclipse, we missed that stage with strobe lights. It is true, however, that digital events have increased visibly and at very frequent rates. Precisely for this reason we want to remember what made the Electronic Entertainment Expo (from this 2021 Experience) memorable and why there is still a need for its concrete presence.
The Convention Center in Downtown Los Angeles.
Saturn vs PlayStation: at what price do you lose the next-gen.
Let's start right from the origins, 1995. We are one year before the birth of the Tokyo Game Show and in an era in which the protagonists of the War consoles were Nintendo, Sega and the new entry: Sony. The venue is the usual Convention Center, where the Anime Expo is still held today. The event has never moved from this all-glass and curved structure, except in 1997 and 1998, the two-year period of the World Congress Center in Atlanta.Before these dates, fans gathered in Las Vegas, at the CES (Consumer Electronic Show): a fair that still amazes today with its presentations of drones and Hi-Tech rediscoveries. E3, however, caused a shift in public attendance, to the point that the technological event, in which video games were just an accessory, from summer to winter.
Watch on YouTube. Already in this first stage the spirits were hot: in the single-shot duel between Tom Kalinske and Steve Race, intent on presenting Sega Saturn and Sony Playstation respectively, only one came out unscathed. Sega had made superhuman efforts to anticipate the release of the Saturn by a semester and following his market research had set the price at $ 399. Imagine the reaction of the public and executives when in a quick, concise and almost cruel sentence, Race reveals the price of the PlayStation: $ 299. E3, already in the first edition, proved capable of influencing an entire fiscal year.
Kojima defines a trend and raises the bar for trailers.
In 1997 the West begins to meet a game designer who, today we know, is one of the fundamental pillars of the industry . Perhaps this could already be understood at the time. The presentation of the first Metal Gear Solid, in fact, taught players from all over the world at what level of direction, storytelling and metanarrative game design could be desired with the videogame medium. The consecration of the saga and the author is obvious in 2000, when Hideo Kojima appropriates the stage of E3 with a mammoth trailer of Metal Gear Solid 2: Sons of Liberty. Nine minutes ... Nine minutes in which Raiden does not appear even once!Over time Kojima has become the great awaited of the party, especially in the lean years where there are no trailers capable of capitalizing on the attention and the hype of the public. Kojima is capable of alternating humor and pathos. For example, at the presentation of Metal Gear Solid 4, in a funny gag, Snake and Raiden compete for a chair and the title role. At E3 2016, with Death Stranding, on the other hand Kojima was of few words and let a mysterious, disturbing trailer speak. And he let the ensuing roar of applause speak.
Watch on YouTube.
2001, odyssey in the console war.
On Kazuo Hirai, former CEO of Sony Computer Entertainment, we would have to remember the embarrassment, at E3 2006, during the presentation of PSP and Ridge Racer. Moment in which, expecting applause, he received the cold reception of an audience very different from that typical of Japanese conventions. But it is more interesting to remember the time he declared the console war over, even before it began. It was 2001. The PlayStation 2, according to Sony, would have won the sixth generation without even fighting. But you know how lightning wars end.Satoru Iwata, not at all convinced, presented the Nintendo Game Cube along with a motto that will set the standard. The "Nintendo difference", in fact, still defines the success of the great N today: a company that has managed to move away from the logic of the hardware duel and carve out a following of its own, of players fond of certain IPs, characters and game feel. The same year Microsoft had unveiled its cards, presenting the Xbox at CES 2001. A rival was born that should not be underestimated.
Kazuo Hirai. It is true that reading the industry as a console war can be harmful, but it is equally true that this was the "official" language of the time and that at E3 entire marketing strategies were defined and changed in the running. In this regard it is worth remembering how in 2003, when Ken Kutaragi presented the PSP, Nintendo did not expect a competitor in the portable field at all. In fact, it will respond only the following year, with the innovative Nintendo DS.
Half-Life 2, Halo 2, Killzone 2.
Speaking of Kojima we mentioned the importance of a trailer capable of surprising. With the hat trick we are presenting now, let's instead mention that something that in the eyes of a seasoned gamer can smell like next-gen or a big rip off. In fact, conferences have two faces: cinematic trailers and gameplay. And as for the gameplay, over the years we have seen something that looked incredible and then turned out to be built ad hoc, or something that looked incredible and then turned out to be Half-Life 2.Jokes aside , in 2003 the trailers for Half-Life 2 and Halo 2 had one thing in common: they were shocking, absurd, they promised something incredible for the years they appeared. Over time we have had to draw conclusions. Half-Life 2 was truly the non plus ultra of single player FPS, with mechanics that will make school like the Gravity Gun. Halo 2 was aiming too high and some mechanics will be removed from the final game, because the Xbox was unable to hold them all at once. Of course we're still talking about a great title, but it wasn't the game seen at E3.
Watch on YouTube. Killzone 2, equally jaw-breaking and presented by Ken Kutaragi in 2005, had something wrong with it (a lot, a lot of GGI). According to official statements, it was the result of an internal communication error. The trailer was to be, according to Angie Smets (Guerrilla), for internal use by the team to define the objectives to be achieved in the next-gen, then upon us. Ken Kutaragi will be guilty of another (similar) marketing mistake: the revelation of falsified and too ambitious specifications for the new PlayStation 3, to be launched the following year. Shadows of a straight market on the creation of hype.