Magic: Adventures in the Forgotten Realms - Preview
Magic
Wizards of the Coast is no stranger to the world of crossover between two of its most important worlds, as Dungeons & Dragons (D&D) players know that they have been able to use almost all the most important places in the mythology of Magic: The Gathering (MTG) in their campaigns. ), with an entire player's manual set in the city of Ravnica, one of the most popular settings in MTG. Soon, for the first time, there will be a crossover in the other direction, with the launch of an entire set of Magic: The Gathering set in the Forgotten Realms of Dungeon & Dragons. What can we expect from this new set?Adventures in the Forgotten Realms is the next core set for Magic: The Gathering that Wizards of the Coast will launch in its summer release. In this set of over 300 cards, classic Magic: The Gathering mechanics will encounter classic objects, locations and characters from Faerûn, the continent where the adventures of Dungeons & Dragons' Forgotten Realms take place. In addition to references in flavor text and drawings, Adventures in the Forgotten Realms will also introduce new mechanics to give the flavor of a D&D session to a game of MTG. We were able to talk about it with Meris Mullaley - Worldbuilding Design Manager for Magic and James Wyatt - author for MTG and D&D.
Summer of Legends
The coming months will be very hot at Wizards of the Coast , thanks to the Summer of Legends event, a long series of previews, events and releases. This is the program regarding Adventures in the Forgotten Realms:Starting from June 29th until July 2nd, the mechanics of the new set will be shown in previews at the rate of one per day. During this phase, instead of releasing comics to introduce the new setting of the set, Wizards of the Coast will release mini-adventures for D&D. From 8 July the new set will be available online for MTG Arena and Magic Online From 16 to 22 July the set will be in prerelease in selected stores The set will be officially available from 23 July
Old and new acquaintances
Adventures in the Forgotten Realms draws on the huge body of books and manuals set in the Forgotten Realms, many of them written by James Wyatt himself. Condensing 80 books and 2000 years of fictional history of the continent of Faerun into "just" 300 cards, many references and characters will not have found a place in the final set, but players will be able to find many classic references and the most popular characters. Of course Drizzt Do'Urden has a dedicated card, in which he is represented with his two magical scimitars and, as appropriate, has the dual strike keyword. Where Drizzt is, there are obviously some of his historical enemies like Lolth.In addition to the main characters, other old acquaintances such as Bruenor Battlehammer, the vorpal sword, the portable hole and the inevitable innkeeper, starting point of many adventures in D&D.
These historical names are also joined by new characters such as Ellywick Tumblestrum, bard who travels the multiverse, or the paladin Nadaar.
Bringing D&D into the world of Magic
There is no Dungeons & Dragons without… dragons!
Of course dragons will be very present in the new set , starting with the Queen of Dragons, Tiamat, accompanied by several terrible chromatic dragons.There is no Dungeons & Dragons without… dungeons!
The first new mechanic presented in Adventure in the Forgotten Realms it is called venture and introduces the concept of dungeons. The dungeon is a special card that the player can place in his command zone and that can be explored by moving his token room by room every time the venture effect is activated.Each time the token moves into a new room, it triggers its effect, and exploring a dungeon to the full unlocks new effects on some cards. Once started, a dungeon cannot be abandoned until it is completed and removed from the game, and there is no mechanism or effect that allows a player to enter a dungeon that has already begun or allows them to interact with a dungeon. other player.
What about the dice?
Undoubtedly an important part of the D&D experience is the roll of the dice. How can you transfer this from RPG to a Magic game? “Wait and see,” says James Wyatt, so we'll probably know more from June 29th.Magic for D&D players or an introduction to D&D for Magic players?
The work done for transferring the Forgotten Realms to Magic is huge, from the easter eggs in the drawings ("that scimitar at the foot of the ice dragon looks familiar ...") to the outline texts taken from the official books, to the lands, each representing generic scenarios but inspired by the imaginary of the Forgotten Realms. This "nostalgia operation" can serve to bring D&D players closer to the world of Magic. At the same time, however, the set contains all the features to be attractive and work well in all formats of Magic. For example, parties are not part of the mechanics of Adventures in the Forgotten Realms, but the cards in the set have the necessary classes to function in a deck dedicated to parties.Cards, variants and designs
Like any self-respecting set, the art of Adventures in the Forgotten Realms contains beautiful designs . The core set consists of 281 regular cards, with many cards also available in variant versions. In addition to the normal borderless variants, this set also introduces: