Say no! More in the test: With the force of "no!" a hero in the workplace

Say no! More in the test: With the force of no! a hero in the workplace

Say no! More in the test

Do you secretly dream of quitting your yes-yes to reinvent yourself as naysayers? Would you like to get up from your table and use only the word "No" to pave your way to the top floor of the board in order to free yourself from the voluntary servitude and exploitation of the bourgeoisie? Do you want to make demands such as finishing work on time, fair pay and, above all, good canteen food? Then open up Say No! More maybe whole new ways. And if you don't, hopefully you'll still have fun.

Table of Contents

1 Say No! More, the title says it all. 2 There is No Game 3 Quite a no. Recommended editorial content At this point you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.

Say No! More, the title says it all

In Say No! More you play an intern who learns to assert yourself with the help of the word "no". Pretty much everyone has been at the very end of the food chain and knows the situation only too well that as an intern you still take on an additional task, even though you actually have too much to do. Not anymore! The plot of Say No! More is simple. You have found an internship at one of the companies. Before it's time for you to get into work, you'll meet your buddy in the park on the way to the office. To celebrate the day, he hands you a lunch box he has put together with all your favorite snacks.

When you arrive at the office, the supervisor gives a motivational speech to prepare the new interns for their everyday work. The most important rule is to say "yes" to everything. Sounds not fun, it is. Without further ado, it turns out that the supervisor, the deceitful snake, is only after your lunch box. Since you are not able to contradict him, since you apparently cannot pronounce the word "No", the supervisor has an easy job and steals your lunch box.

The mouth robber wears purple. Source: PC Games Completely frustrated with your bad start in working life, you bang your head on the edge of the table. A Walkman is released from the upper compartments of the desk. Instructions on how to say no are on the cassette, which you insert and play without hesitation. The male voice explains how you can increase your self-confidence. But the message is clear, from now on you just say "no". After a few practice units you will be ready and you will know the basics to get the lunch box back. By and large, that's the main content of the game. And when it says "Intern does this and do that", you oppose everything with a clear "No!" With your goal in mind and with the power of this word, you progress through the levels.

This is the story of Say No! More peppered with all sorts of everyday anecdotes, approaches critical of capitalism and takes up many problems that are related to work and private life.

"Is it so wrong to want more than your whole life at one and the same workplace to spend? "

" No! "

" The Pope of Nope "boosts the self-confidence of his colleagues. Source: PC Games Questions like these make you think and the interviewees leave a lasting impression. Characters sometimes have weird, but mostly appropriately funny voices and embody the classic stereotypes in the workplace. The monologues of the non-playable characters are nicely written, but our character remains silent except for his favorite word. Personal motives remain hidden. We never really know why we're doing everything we can to get the lunch box back. But on the whole, the topic was well presented so that the opacity of your own character is not noticeable disadvantageously.

It's not so absurd that as an intern you take on someone else's tasks. Source: PC Games

There is No Game

Say No! Unfortunately, More doesn't have much to offer in terms of play. To get the lunch box back, you are automatically guided through the levels. You have to turn down every encounter and every request with a "no". The only playful component is the selection of different no's. However, it makes no difference whether a cold, heated or bored no is released. The developers could have gotten more out of that. For example, choosing no could have had an impact on the story. A lot of potential is wasted here. In addition, gestures such as laughing, clapping and pretending to agree can cause confusion in the other person, but these have no significant effects on the game in terms of play.

The only important thing is to say "No". The "No!" can also be charged to give more power to the word. This is partly necessary in order to make progress in certain areas. Now and then there is the opportunity to let the other person finish speaking in order to change the outcome of the conversation. Employees tell you more about their lives or you get caught up in a staring duel. Unfortunately, that too has no influence on the main story of the game and is nothing more than a short, funny stopgap in a sequence of almost incessant no.

Recommended editorial content Here you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. After all, the character editor is quite extensive. So we can change body shape and appearance. From funny to crooked faces to unusual clothes, you can create your own funny character. Before we start, we can also choose the language and voice to match the character. Whether he says "Iie" in Japanese or "No" in German has no effect on the rest of the setting of the game. No matter which language you have selected, it remains the English voice output.

All in all, Say No! More not a particularly demanding game. It feels more like a two-hour humorous guide on how to say no, which at least increases your self-esteem. The moral content is similar to that of a children's book, which explains how important it is to say "no" from time to time. Not only the content, but also the look of the game is child-friendly. The pixel look is definitely not a feast for the eyes, but it fits the humor of the game and conveys a certain 90s charm. Anyone who knows Minecraft knows what to expect. The soundtrack fits the game, goes in the ear and stays in the head.

For a 4-day week and better conditions, we say ... "No!" Source: PC Games

Quite a no case

Say No! Unfortunately, More is nothing more than an entertaining distraction for two hours of shallow, humorous conversation. Due to the limited gameplay options, the game does not offer any replay value. The good soundtrack and the funny pixel look can't really make up for these deficits.

Say No! More is available for PC and Nintendo Switch.

My Opinion

By Paul Albert

Author Interesting approach, but the barely-there gameplay and small size keep the game strong back. Had I known beforehand what Say No! More, when I was given the task of testing the game, I would certainly have said "No!" said. The implementation does not do justice to the funny idea and the scope is small. The subject is very interesting and humorous, but once you're through, you don't want to spend more time playing the game. The gameplay is too repetitive to keep me going. If you are looking for an amusing pastime, there are umpteen other fun games that offer more interesting gameplay, a nicer game world and a more interesting story - see, for example, Untitled Goose Game. If you still want to try the game, I recommend waiting until the game is on sale. Say no! More (PC) 5/10

Graphics - Sound - Multiplayer - Say No! More (NSW) 5/10

Graphics - Sound - Multiplayer - Pros & Cons Amusing anecdotes Entertaining story Extensive character creation Successful soundtrack Repetitive gameplay Too short playing time No replay value Not well thought-out game mechanics More pros & cons ... Conclusion A funny, entertaining experience with strong playful weaknesses




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