Open Country, the tried and true of a particular hunting survival
Open Country
During a recent event we were able to see Red Solstice 2: Survivors at work, of which we have already told you our impressions. Together with the Ironward title, however, we were able to try the new game developed by Fun Labs: Open Country. This is a particular title that combines the survival genre with hunting and fishing games and which wants to offer a layered and profound approach to a component that has recently taken on greater importance in video games. After having been able to test it in preview, therefore, we are ready to tell you our opinion on Open Country in our tried and tested title.Fishing rod and speargun on your shoulder
Open Country: watch your aim The the peculiarity of Open Country lies in the survivalist vision of the hunt. Famous for the Cabela and Rapala series dedicated to hunting and fishing, the Fun Labs have decided to insert their expertise within an open world survival context in the third person, thus going to make the part of procurement of nutrition deeper and more stratified. within a playful context that pushes you to survive as much as possible as the aim of the game. The world will consist of three areas corresponding to as many seasons and obviously characterized by different biomes in which you will find animals and always different challenges. During our test the key elements that emerged essentially revolve around three pillars: hunting, construction and management of vital parameters.Open Country: not being spotted will be essential The first point is based on fairly realistic hunting techniques. Alone or together with your hound (yes, it can be caressed and serves to increase your relationship) you will have to follow the tracks of the animal, avoid making noise, take into account the direction of the wind and how much you are visible within the setting and then hit with one of the weapons available. Just the "shooting" component is interesting, the weapons (17 in total, 5 from melee and 12 from distance) each have a distinct feeling and the hunting difference between the use of a bow, a shotgun or a a sniper rifle feels good in both aim and approach.
The second big point is the construction. Your every action must be accompanied by the use of means of transport in the case of large distances, but it must above all be aimed at your survival which, almost always, will inevitably pass through the camps. Cooking, sleeping, storing resources, will be fundamental elements that could really make a difference in your sessions. What we faced was certainly an interesting structures sector full of options that seems to be able to offer a decent variety to this component of the title.
Open Country: the splendid setting Finally, the last point is the management of vital parameters. Hunger, thirst and body temperature will have to be managed during your Open Country experience. It will therefore be important not only to always keep an eye on the parameters but to be prepared to manage needs. For this reason, in addition to the camp it will be important to be ready to cook even in emergency situations, to have the right resources inside the backpack when going hunting and also to be dressed in the correct way according to the environment and the time of the day. day. It will also be possible to manage the character's abilities, increasing the parameters, resistance and ability in certain contexts. This will allow us to adequately face the challenges that the game environment hides, being potentially always ready for anything.
Although we are faced with a title sold at a super budget price (14.99 euros), in the technical field we were surprised by as seen. Clearly for the production level we did not expect to be faced with a revolutionary title, but as far as proposed the game environments proved to be extremely immersive, with hunting trips that benefited from the minutia in the care of the scenarios. Deer hunting, for example, takes full advantage of the possibility of hiding in the grass and the lighting seemed satisfactory to us. Some textures leave us some doubts (such as those of the rocks) but overall the attention to detail is excellent. Some animation, especially in the race for the player and also the placement of the buildings left us a bit perplexed as they were not always perfect and caused some small bugs.
Overall, the short test of Open Country has satisfied us, putting us in front of an interesting title that tries to emphasize the hunting sessions within a survival game, The management of vital parameters, the stratification of approach from animal to animal and the different feeling of the weapons impressed us, while the management of skills leaves us some doubts. The game is shortly left and therefore we will certainly try to dissolve all reserves of the Fun Labs title in the review.