16 days 16 bit: Day 3 - Aladdin
16 days 16 bit
My name is Chris, I'm an editor at PC Games and I'm currently playing old games from the 16-bit era that I missed or that were too wacky for me. I will share my experiences with you at 16 days 16 bit.Recommended editorial content At this point you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.
Day 3: Aladdin
Like so many kids in the 90s, I obviously loved Disney cartoons and one of my favorites was Aladdin. Unfortunately, I didn't own the game for the film. A school friend had the game, but he was one of those spoiled shit that wouldn't let you play. So I had to watch. Before I caught up with Aladdin on the Sega Mega Drive, I only knew that it looked really great back then and retold the film well.16 days 16 bit: Day 3 - Aladdin (1) Source: PC Games Still I was quite surprised. The title still looks nice, the music is great and the levels perfectly capture the flair of the almost 30 year old cartoon classic. True to old film adaptations, due to the lack of narrative possibilities, not all sections of the original are playfully messed up. The romance between Aladdin and Princess Jasmin is hardly mentioned at all and Djinni does not play a particularly important role either.
But other scenes are captured great again. For example the beginning in which Aladdin and his faithful monkey Abu are chased by the guards over the market in Agrabah. Even small gags from the film were taken over. Aladdin can hold on to summoned ropes and opponents' pants slide down when you throw apples at them.
But other scenes are also nicely implemented and are even expanded by the game. So you have to cope with some tricky jump passages and deal with nasty skeletons in order to break out of prison. Even the escape from the Cave of Wonders is not quite as easy for Aladdin as in the original film. First he has to hop over lava pits and run away from rolling stones. After that you even have to master a pretty wild ride on the magic carpet, avoiding obstacles.
16 days 16 bit: Day 3 - Aladdin (4) Source: PC Games In the final of the game you go finally to the Sultan's palace to face the villain Jaffar, who turns into a fire-breathing cobra in his second phase. Almost like in a film, only with the difference that Aladdin pretty often fucks up the final battle with me on the gamepad.
If you put Aladdin in the context of his time, the 16-bit game can still be used as a film adaptation today convince, but how does it perform separately as a game? Well, it's certainly not a jump & run masterpiece of the era like Sonic 2 or Super Mario World, but it's still a fun jumping game. The levels are varied and well designed, the controls are precise and the level of difficulty gradually increases.
16 days 16 bit: Day 3 - Aladdin (5) Source: PC Games Aladdin then has a few annoying spots but. As in many games of the time, in some places you can hardly pass without taking a hit, and in other places you inevitably die if you don't know exactly what is happening there. A bit more stupid, however, is that it does happen that you fail through platforms.
Fortunately, these problems rarely occur, the gameplay is otherwise fun and varied and the flair of the film is captured so well, is Aladdin but in my opinion still a real great game that retro friends shouldn't miss.