Cyberpunk 2077: Update 1.22 is available for download - these are the patch notes

Cyberpunk 2077: Update 1.22 is available for download - these are the patch notes

Cyberpunk 2077

Cyberpunk 2077 players will have access to another update. As CD Projekt Red reports on its website, Hotfix 1.22 for the action role-playing game is now available for download. "This update fixes the most commonly reported bugs since the last patch and includes further improvements to the stability and performance of the game," writes CDPR. The list of changes includes, for example, optimizations for quests and the game world. For example, the update fixes glitches where Johnny did not appear as intended when V bought Lana's nomadic car.

After downloading the new Cyberpunk 2077 (buy now € 42.88) update, it should also be possible to use the elevator on behalf of "Till Death Do Us Part". In addition, the makers ironed out a bug in Epistrophy where the player could get stuck in the garage if he didn't follow the drone and instead ran into the control room. In the patch notes CDPR also writes: "A retrofix has been added for an issue that was fixed in patch 1.21 and caused Takemura to get stuck in Down on the Street in the Japantown docks. For players who experienced this issue before update 1.21 and those who continued to play until 1.22, Takemura now just shows up in Wakako's Pachinko shop. "

Cyberpunk 2077 Update 1.22 addresses several clipping errors in the clothing of individual NPCs, especially in the graphics area. By improving the memory management, the number of crashes should be reduced at the same time. You can find more details about the new patch below. Cyberpunk 2077 is available on PC, consoles and Stadia.

Cyberpunk 2077: Patch Notes for Hotfix 1.22

Quests & Open World

The "Metro: Memorial Park" data terminal now properly counts bonus miles for achievement. Fixed glitches where Johnny would not appear as intended when V bought Lana's nomad car. Fixed a bug in Mission: Until Death Do Us Part where the elevator could not be used. Fixed a bug in Epistrophy where the player could get stuck in the garage if not following the drone and instead running to the control room. A retrofix has been added for an issue fixed in patch 1.21 where Takemura could get stuck in Down on the Street in the Japantown docks. For players who experienced this bug before update 1.21 and who continued to play until 1.22, Takemura will now simply show up in Wakako's pachinko shop. Fixed the issue where the player in the apartment could not open the phone at the start of New Dawn Fades. Fixed a bug where the player could no longer use weapons and consumables after interacting with a maintenance field in Riders on the Storm. Graphics

Several clipping errors in the clothing of NPCs have been fixed. User Interface

The subtitles in the Arabic version of the game are now properly aligned. Stability and Performance

The memory management has been improved (which reduces the number of crashes) and further optimizations have been implemented. The graphics performance when rendering skin and fabrics has been improved. On consoles

GPU and ESRAM optimizations and improvements on Xbox One. Improved memory management on PlayStation 5. On Stadia

It is no longer possible to get stuck in the key mapping menu if there is no keyboard.


Here Are The ‘Cyberpunk 2077’ Hotfix 1.22 Patch Notes

Cyberpunk 2077

CDPR

Cyberpunk 2077 is back with yet another hotfix, part of the ongoing effort by CDPR to fix the game, four months after launch now. We know that 40% of the team is working on fixes while the rest have moved on to new content, so it does seem unlikely we’ll see a patch quite as huge and full of fixes as 1.2 was. But there are more that have arrived with Hotfix 1.22.


So, what changed? A few different things, but if you’re looking for big quality of life improvements or additions, you won’t find them here.


Quests

  • They are still fixing Down on the Street, the famous quest that broke patch 1.1, and now Takemura will just teleport to Wakako’s office if he gets stuck.
  • Johnny’s appearance will no longer be weird after buying the Nomad car from Lana.
  • An elevator will not work in Gig: Until Death Do Us Part
  • You will no longer get trapped in a garage in Epistrophy.
  • You can now open the phone at the start of New Dawn Fades.
  • You can now use weapons and consumables after interacting with a panel in Riders of the Storm.
  • Can’t say I experienced any of those, but if any of those were tripping you up, there you go.

    Cyberpunk 2077

    CDPR

    Visuals/Performance

  • They fixed some NPC clothes clipping, and improved GPU performance of skinning and cloth rendering.
  • The usual “various memory management improvements” which means less crashes. This shows up pretty much every hotfix.
  • Console-Only

  • More memory management improvements specifically for PS5.
  • GPU and ESRAM improvements for Xbox One, which has been the worst-performing console for the game to date.
  • Those are all the highlights, even if I missed one or two. In short, we will have to see how the performance improvements feel, if they’re noticeable, and the quest bug squashing will only affect a small number of people.


    To answer the eternal question of “is this enough to get Cyberpunk back on the PlayStation Store???” I mean who knows at this point. If Sony didn’t do it after the massive 1.2 patch, some random hotfix isn’t going to trigger that, and it’s clearly something they just have to negotiate with CDPR directly. Though CDPR has said that this situation has directly negatively impacted sales at this point, so that has to be their primary focus. I would be surprised if Sony waited all the way until the PS5 version of the game was released later in the year, but at this point, it’s been 4 months, I don’t know what’s going to push them over the edge.


    More to come, and I am curious what 1.3 will end up holding, and when free DLC will start to be announced.


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