Buy Resident Evil 8 Village before release: versions in circulation, details on the first update
Buy Resident Evil 8 Village before release
With Resident Evil 8 Village, the new part of the popular survival horror series from Capcom will be released on May 7th. The new Resi seems to be able to be bought in some places before the release. As reported by Twistedvoxel.com, the first players are already in possession of their version - apparently primarily Australian users. Photos are circulating on Reddit and Twitter showing the game packaging - for example for PS5. It also became known that Resident Evil 8 Village occupies around 27 gigabytes of hard drive space on the PS5. Possible updates are not included here.However, a day-one update is already available for download. The download size on PS4 is around 500 megabytes. The patch notes only show that the update includes bug fixes and optimizations. The information does not reveal which screws update 1.01 actually turns. It is possible that another update for the horror adventure will appear shortly before the release.
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Resident Evil Village: Castle demo for PS5 in the video
Resident Evil 8 Village: Castle demo on PS5 in 4K including ray tracing in the video - Youtube stream for the half-hour castle level. PC XSX PS5 PS4 XBO 0Resident Evil 8 Village: Do you know the cool Easter Egg for Resi 4?
A small homage to Resident Evil 4 is hidden in the new demo of Resident Evil Village. PC XSX PS5 PS4 XBO 0Resident Evil 8: In real life, the vampire lady would crush you!
What effect would the weight of Lady Dimitrescu from Resident Evil 8 Village have in reality? There is a brutal answer to that. var lstExcludedArticleTicker = '1370906,1370958,1370947,1370700'; Fans who do not want to let the fun of the game spoiled before the launch should avoid relevant forums and subreddits in the coming days: Spoilers cannot be ruled out due to the pre-sales. Resident Evil 8 Village (buy now € 69.99) is available for PC and consoles. We'll keep you up to date on our topic page. Most recently we reported on the third beta test for Resident Evil Re: Verge, the multiplayer component of Resi 8.Recommended editorial content Here you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.
Resident Evil: Village Preview - Legendary Series Finally Reinvented
Game preview 19 April 2021, 17:18I admit – from the very first previews of Resident Evil: Village, I wasn't convinced about the upcoming game. However, when I saw it in action, everything changed.
Slated for release: 07 May 2021.
This text was based on the PC version.
In recent years, Capcom seemed to have abandoned the ideas of Resident Evil VII: Biohazard, and focused on resurrecting older installments (which were, after all, quite successful), and it seemed they had no idea where to take the series next.
But that impression was false. After spending almost an hour watching the preview of Village, I can safely say this will be one of the best installments in the series, a worthy expansion of the franchise, a game heavily inspired by part four of the series, and generally a title pretending to the title of game of the year 2021.
Where's everyone going? Bingo?The village comes with some Eastern European flavor.
At the start of the show, we returned to Ethan Winters, the protagonist of the seventh installment. He wakes up after a car accident somewhere in Eastern Europe and sets out to track down Rose's kidnapped daughter, abducted, as the trailers suggest, by one of the series' heroes, Chris Redfield (known from Resident Evil and Resident Evil 5). What's his motivation? We won't know until after the release, of course.
Initially, the gameplay is deceptively similar to what we know from part seven. We explore ruined houses, collect items until, over time, we get weapons and find ourselves in the heart of the title village, when the action will surely pick up the pace. I could be wrong, and it's still too early to tell, but I had the impression thatVillage will bet on story more than any other entry in the series. We meet a few NPCs, the protagonist fills a notebook with information about the world every now and then (doubt it will be crucial to gameplay, but it's a notable novelty in the series), and the scriptwriters slowly reveal the history of Mother Miranda's cult, and the village struggling with the Lycan attack.
Yes, your eyes aren't deceiving you – at the beginning of Village, the main enemy you'll encounter will be werewolves, which behave similarly to ganados, the mutated villagers from part four. First contact with them (by the way, a fantastic sequence where we defend a house like in part four, years before) already proves the devs went to much greater a length in creating more dangerous enemies than the ponderous and predictable zombie of RE2 Remake.
Lycans can surprise...
…and attack in groups.
Lycans attack in groups, use simple melee weapons, are able to dodge, retreat, looking for more convenient places to attack (which we can counteract by barricading doors and windows) and in one cutscene, we even see the opponents riding on horseback! And what's particularly interesting, in some places, it will be possible to avoid clashes with them, because they won't throw themselves at us if we don't feel provoke them, and don't get close enough – which I guess adds depth to how we plan exploration, since, as befits this series, ammunition and resources are scarce.
Puzzles
While the Resident Evil series isn't known for its imaginative and creative puzzles, Capcom's recent productions are trying to change that. Yes, we'll still find simple environmental puzzles here, such as finding a key or another object, but during the demo, there were also a few more creative instances, where we are moved to a separate screen and played a mini-game apparently requiring some dexterity. No worries though – you're unlikely to need a tutorial.
Let's see how special you REALLY areIs it still Resident, or Castlevania already?
Further surprises in the bestiary are experienced in Dimitrescu Castle, where the rest of the demo took place. Apart from the terrifying owner of the mansion, we'll meet something similar to the flying imps from Heroes III, namely hooded ghouls, and fight a kind of mini-boss in the form of one of Dimitrescu's vampire daughters. I don't remember having so many different types of enemies ever in the history of the series – right at the beginning of the game, and I can't wait to see what monsters await further on. But let's go back to the aforementioned vampire.
The encounter with the 'daughter' immediately evokes associations with, for example, Nemesis from RE3 – the opponent appears at some point in the location and hinders further progress and solving puzzles, until we deal with her – what's particularly interesting, is that in contrast to the adversary from Resident Evil 3, the vampiress can be defeated once and for all! It doesn't seem to be easy, though – she can transform into a swarm of viscous insects, which not only makes her incredibly fast, but also, what's worse, temporarily immortal. So, Village is definitely going to bring new quality in terms of variety of enemies.
During the recent Resident Evil: Showcase, the creators revealed that the game's production motto was 'beautiful, but terrifying,' and it seems apt. Dimitrescu is a whole new level of stalkers – immortal opponents moving independently through the area. And I don't mean the AI (which largely behaves similar to monsters from recent remakes).
The fight was very (un)pleasant.
She can really bite your fear receptors.
With the help of well-written dialogs, the castle's dominatrix is able to play the scary notes with surprising effectiveness, more than once challenging the protagonist, threatening them, or simply verbally humiliating the character. The effect is electrifying – although on the level of gameplay it's not really new, thanks to the fine creation and good dialogues, this will be the first enemy in a long time that I'm expecting to see in my nightmares (and I'm definitely sacrificing my character a few times – just for the sake of science).
What are you buying... sir?A European village, a castle, some cultists, groups of enemies a lot sharper than zombie, the main character who follows the trail of a kidnapped young woman – whether consciously or not, Village definitely harks back to Resident Evil 4 time and again. One such treat is the return of the 'salesman' – an NPC we meet several times throughout the adventure.
I haven't played the game, unfortunately, so it's difficult to talk about the visual setting. I don't think it's really fair to judge the quality of visual aspects based on compressed video stream. Nevertheless, I'm inclined to say that Resident Evil: Village will be quite similar to what we've seen in the temporarily available PS5 demo.
Show me your goods.
In the Village, the shady guy from RE4 is replaced by Duke, an equally mysterious, if not slightly friendlier and more eloquent man who, in addition to buying back the items we collect (are the optional treasures and medallions coming back?), will also offer an assortment of all sorts of healing items, upgrades and ammunition. And I'll admit, this last one can be a bit worrying – in 'Four' you couldn't just buy ammunition, so even though there was definitely more action than horror in this part, you still had to carefully manage the limited resources. I'm a little worried that being able to buy this item will make the game easier than it should, but for now I'll trust the developers to balance the economy.
Usually for the series, resources are scarce.
As for the equipment and resources, it's worth mentioning that Village will offer additional components such as gunpowder and chemicals, which were not present in part seven (but, for example, appeared in some form in last year's Resident Evil 3). As befits the series, the Village will offer a simplified crafting system, utilizing resources found in limited quantities and even more limited space in the hero's backpack. It doesn't turn gameplay upside down, it just streamlines it slightly – which is enough for me.
Crafting: light.
Wow, what a Village!More action, a greater variety of enemies, a great atmosphere, probably the best stalker enemy in the history of the series and a handful of references to one of my favorite installments and some improvements to the formula – that's how I can briefly describe my very positive impressions of the Resident Evill: Village showcase.
As a fan – I'm impressed.
The best part in years? I sincerely hope this will be the best RE to have been released in years, and it seems possible based on the early game play I experienced. If you're still not convinced – I definitely recommend you take interest in the time-limited demo, which will be available for a while before the premiere – from 29 April to 2 May on Steam and Xbox, and between 24-25 April on Sony), because everything seems to indicate that within these, we will be given access to a large portion of what I recently saw myself. I won't be part of it myself, though, because I was tempted to pre-order the game – for the first time in a long time – and I have a feeling it was a good decision.
ABOUT THE AUTHOR
Ever since my first exposure to Resident Evil 4, I've been a big fan of survival horror games from Capcom (though I'll make no secret, I've always preferred the approach to the genre offered by Konami's rival Silent Hill ). I've gone through all the installments in the main series one or even more times, and I've also tried some of the better spin-offs and side installments. My favorite games in the series are the original (and the remake from GameCube) and the fourth part, but I also have a lot of fond memories for Resident Evil VII: Biohazard and the excellent remake of Resident Evil 2. I miss the Resident Evil 5-like co-op, and I'm glad the series dropped the Resident Evil 6-like spectacle over time.
Jordan Debowski | Gamepressure.com