Cyberpunk 2077: lead gameplay designer leaves CD Projekt RED
Cyberpunk 2077
Cyberpunk 2077 is cyclically talked about again even after its release, and although many players still have a tooth poisoned by how the highly anticipated title came out, the game always gravitates particular attention from the public. While the guys from CD Projekt RED are intent on fixing the overall rendering of the title in the best possible way, we get the news of the abandonment of the Polish team by the lead gameplay designer of Cyberpunk.The announcement is arrived in the past few hours via a post published on Twitter by Andrzej Zawadzki, the lead gameplay designer. Inside the post, Zawadzki limits himself to announcing that after 8 years he is ready to leave behind what he did with CD Projekt RED and is preparing for a new adventure. the former lead gameplay designer of the Cyberpunk 2077 team also wanted to thank all the people he met and worked with during his stay in the studio in these years of activity.
“After almost 8 years, my time in CD Projekt RED has come to an end. It's time for the new adventure. To all the people I met along the way, thank you. It was an honor and a pleasure. See you around ”, are the exact words with which Andrzej Zawadzki wanted to announce his detachment from the Polish team. What can be deduced from his message is that the developer is ready for a “new adventure”, which means that we may be affected by his name alongside another project in the future; even if for the moment Zawadzki is not yet unbalanced.
After almost 8 years, my time at CDPR has come to an end. It's time for the new adventure.
To every person I've met on the way - thank you 🙂 It was an honor and pleasure.
See you around 🙂 pic.twitter.com/ Hts3TE9VzW
- Andrzej Zawadzki (@ZawAndy) March 22, 2021
The lead gameplay designer of Cyberpunk 2077 has not clarified the reasons that led him to leave the Polish company, and within the Twitter post the series of problems that emerged after the limp launch of one of the most anticipated titles of the last generation.
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Is ‘Cyberpunk 2077’ In ‘No Man’s Sky’ Mode Or Getting Abandoned?
Cyberpunk
CDPRIt has been three months since the launch of Cyberpunk 2077, and players have mostly either forgotten about the game, or have been wondering what on earth is going on. While core elements of the game were good at launch, including its central storyline and surprisingly coherent combat, the game was a patchwork release of technical issues and broken promises from past previews.
Since then, the game has undergone a series of hotfixes and one “major” patch, 1.1, which inconveniently introduced a different gamebreaking bug that had to be fixed later. But fundamentally, the game’s performance, especially on consoles, has not received any truly major overhauls, and Sony still refuses to even sell Cyberpunk 2077 on the PlayStation store for PS4 or PS5 due to the state it’s in, which has customers asking for frequent refunds.
CDPR had to delay what it calls its biggest patch to date until allegedly the end of this month after a recent hack crippled the studio. But there’s been an ongoing debate about what all the silence and lack of substantial changes to the game means, which was taking place well before that.
Is CDPR just willing to “let Cyberpunk go” and move on to other projects? Or are they just putting their head down and pulling a No Man’s Sky, working hard, but silently, on features that will turn the public’s perception of the game around?
No Man's Sky
u/the2badI think the answer lies somewhere in the middle.
First of all, I don’t think CDPR is abandoning Cyberpunk, either this game or the series as a whole. They have formatted the entire structure of the company to now support alternating games from The Witcher and Cyberpunk, and they’re not going to just throw in the towel after this launch, especially since despite all the drama and problems, the game still sold extremely well.
I have no doubt that CDPR plans to move ahead with plans to try to re-energize the game with the next gen version coming later this year, and then paid, sizable DLC after that. I also have to believe they are going to keep moving forward with their grand multiplayer Cyberpunk project in an effort to replicate the monstrous success of GTA Online. There’s just too much at stake here to walk away.
That said, we’re definitely not in a mirrored No Man’s Sky situation either.
Hello Games was a small, unknown studio with big dreams and bigger mouths, in the case of Sean Murray overpromising features before launch. But CDPR is different. They are massive and well-established and in this case, it feels like arrogance to lead them to this point, both in the overpromising, but also in the hand-waving they’ve done since launch.
One thing I’ve repeatedly seen since launch is CDPR not truly apologizing for the state of the game at launch for many players, or if they did so, it was followed up with comments by higher-ups in the company saying things like “well it sold well and got 9s and 10s on PC.”
Cyberpunk 2077
CDPRAnd after that, there’s nothing, no real communication other than notes for underwhelming hotfixes and patches, or announcements of delays. We have zero idea what is actually coming in the 1.2 patch, and what aspects of the game it will touch. Is this just going to be more bug fixes and technical optimization? Or are larger issues finally being addressed?
While no, Cyberpunk 2077 is not a live service game, at this point they need a more coherent roadmap. They sort of released one a few weeks ago, but it was essentially just “we’re delaying free DLC until maybe spring. We’re delaying next gen release until the second half of the year.” That’s really not good enough if you want your playerbase to stay engaged and have a clear idea of what’s coming.
The roadmap
CDPRPatch previews, talking about free DLC concepts, next gen improvements and so on would go a long way. Transparency. But that’s something we’ve never had from CDPR, only occasionally when it’s absolutely dragged out of them, and even then they don’t say much.
Overall yes, I would lean toward more in the “No Man’s Sky” direction simply because I don’t think CDPR can afford to abandon this game. I think it will require a metric ton of work to fix what’s currently wrong and add what’s missing, but I would not be surprised to see that be their main focus for the next two years at least. And while it’s quiet now, and even the next patch might not be anything to write home about, by the end of the year, maybe we’ll see this starting to take shape.
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