Crash Bandicoot 4: PS5 and Nintendo Switch compared by Digital Foundry

Crash Bandicoot 4: PS5 and Nintendo Switch compared by Digital Foundry

Crash Bandicoot 4

Crash Bandicoot 4: It's About Time, available since last October on PlayStation 4 and Xbox One, has recently expanded its user base by also arriving on PlayStation 5, Xbox Series X | S and Nintendo Switch, offering the editorial staff of Digital Foundry lots of new material to test.

This time the English editorial team has made a different comparison from the usual, putting the PlayStation 5 and Nintendo Switch versions side by side. What can rightly be defined as an unequal comparison, was instead motivated by the desire to evaluate in one fell swoop the extent of the upgrades (on PS5) and downgrades (on Nintendo Switch) operated at last year's editions.

We've already told you about the PS5 version of Crash Bandicoot 4: It's About Time, and Digital Foundry has confirmed all the great impressions. On Sony's next-gen console it runs at a dynamic 4K resolution, which drops below the maximum value only in a few brief circumstances. The framerate is almost always fixed at 60fps, and the only dips can be seen during cutscenes, with no impact on playability. On PS4 Pro and Xbox One X, the game also targets 60fps, but the resolution is limited to that of the base consoles (1080p and 900p respectively). On PS5 the level of detail has been improved, loading times greatly reduced and support for 3D audio has been added. More could be done with DualSense support.

What about the Switch version? In docked mode it runs at a dynamic resolution ranging from 720p to 792p, while on the move it returns a 540p presentation with slight drops in the most demanding cutscenes for the engine. The framerate is locked at 30fps, a choice appreciated by Digital Foundry (the unlocked framerate could have caused severe fluctuations). Fluidity is consistent, although some uncertainty has been recorded in frame pacing. On the visual front, strong cuts have been made: the dynamic lights have been resized, just like the details of the mash, shadows and textures. No trace of post-processing effects such as Motion Blur and Depth of Field, absences that annoyed Digital Foundry. The editorial team, in any case, believes that the cuts were made intelligently, and that, despite the quality being lower than that returned by Crash Bandicoot 4: It's About Time on PS4 and Xbox One, the marsupial's latest adventure is equally beautiful to look at on the Nintendo console. While you're at it, after seeing the comparative video at the opening of the news, also read our Crash Bandicoot 4 review for Switch.







'Crash Bandicoot 4' comes to PC on March 26th

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