FIFA 21: We get to the bottom of the myth "Momentum"

FIFA 21: We get to the bottom of the myth Momentum
As a FIFA player you know the situation: you and your team are comfortably 3-0 up when suddenly nothing works anymore. Passports are no longer arriving. Shots no longer land in the goal, but on the post or in the stands. Defenders prefer to touch each other instead of even getting close to the ball. As if at the push of a button, you lose control of the game from one moment to the next, while the other person suddenly everything runs out of nowhere. 3: 0 becomes 3: 3 in no time at all. And in the 91st minute, how could it be otherwise, a headed corner ball lands in its own mesh. The blood boils, the controller flies. The frustration breaks out so loudly that even the neighbor shouts "Damned momentum!" listens.

Momentum - for years it has been one of the biggest hot topics on the FIFA scene. A nonsense that is discussed much and heatedly. Some firmly believe in its existence, others consider it just a pipe dream that players want to use to create an excuse for defeat. The fault cannot possibly lie with yourself. In this special, we want to take a closer look at the phenomenon that keeps the FIFA community on their toes, and clarify: What evidence is there? And what does developer EA Sports say about the whole thing?

Recommended editorial content Here you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.



Table of Contents

1 What is this momentum?

2 The magic word "engagement"

3 EA Sports: It's NOT in the game

4 The patent for shitting?

5 See you in court!

What is this momentum?

As an initial question, all uninitiated must first be clarified: What is that, this momentum? At its core, the idea is very simple: an algorithm supposedly works in the background of every FIFA match, which ensures that the course of the game remains as exciting as possible. For example, if you fall behind early on, the AI ​​will boost your players and reduce the ability of the opposing kickers. So while you hit the goal from any position, the goalkeeper and crossbar thwart all attempts by your counterpart. In this way, even games can be won in which the difference in quality between the two opponents is actually far too great. Developer EA Sports virtually manipulates the outcome of your game.

According to a 2019 Twitter survey by FUT Economist - once a FIFA Youtuber, now Live Content Producer at EA - around 73 percent of all players believe that a covert Script pulls the strings in the background and has a major influence on the game results. This vote is not necessarily representative of the entire gaming community. With a total of over 30,000 participants, however, it gives at least a rough picture of the mood of many FIFA gamers: They feel mightily ripped off! An absolutely understandable feeling, it should not be the ability of a player that decides whether a player wins or loses, but rather the will of the AI.

Recommended editorial content At this point you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.



The magic word "commitment"

The question remains as to why. What advantage do the makers get from playing around with player performance and thus with results? The magic word in this matter is "commitment". As a game manufacturer, EA Sports naturally has an enormous interest in ensuring that consumers spend as much time as possible with their product. A game experience that is as satisfying as possible is an advantage. Those who start with FIFA as a newcomer will, however, get a lot of trouble in the first online games. After all, you don't know the title and its mechanics that well. With too many defeats in a row, however, you lose interest in the game relatively quickly. At some point, players put FIFA aside and prefer to turn to a title that is more fun. To prevent this, EA prefers to throw in a few moments of success that keep you on the ball and avoid frustration.

It works the other way round: If you only win, you lose the fun at some point. A tactically cleverly placed defeat can be exactly the right impetus to spur the player on again. Or maybe even make him think again about the quality of his team and, in the case of FIFA Ultimate Team, buy a couple of player packs to reinforce it.

Read also PC XSX PS5 PS4 XBO 0



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Zlatan Ibrahimović has accused EA of using his name and face in FIFA 21 without prior permission. PC XSX PS5 PS4 XBO 2



Illusion progress: How FIFA fools us every year (column)

In his column, editor David Benke explains how FIFA fools its players into innovation year after year.



EA Sports: It's NOT in the Game

The implementation makes perfect sense from a purely entrepreneurial point of view, even if it is morally questionable. Nonetheless, developer EA Sports never tires of emphasizing that there is no such thing as momentum in their games. "Many players complain about the momentum. But in truth there is no momentum in the game," explained lead producer Sam Rivera in 2018 on the Pro Sieben show ran. "It's not about momentum because even Ronaldo doesn't always score. We just create realistic situations and the players mistake that for momentum." And the Twitter channel FIFA Direct Communication also says: "There is no scripting, no handicap, no momentum or similar systems in the game." FIFA is clearly based on the concepts of real football. From a gameplay perspective, there is therefore no reason to implement a system that artificially influences the outcome of a game.

Recommended editorial content Here you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. It is not surprising that all speculations are so vehemently contradicted. If it were even hinted in some way that in FIFA it is not the better but the happier player who wins, virtual competitions would hardly be taken seriously anymore. The entire professional eSports scene that Electronic Arts has painstakingly built up in recent years, in which millions of prize, sponsorship and advertising money is played every year, would lose any credibility. That would be like putting weights on the backs of FC Bayern Munich players in order to make the Bundesliga as exciting as possible.

The eSportspeople themselves are only moderately convinced by the developer statements: Even Mohammed Harkous alias " MoAuba ", FIFA eWorld Champion of 2019, made it clear in an interview with Sport1:" I was always of the opinion that there was no such thing, but from year to year it becomes harder not to believe in it. " However, neither he nor any other member of the FIFA community have any concrete evidence.

Trophies are not just on screen. FIFA has meanwhile blossomed into an eSports phenomenon, so speculations about unfair mechanics are of course reluctant to see. Source: PC Games

The patent for shitting?

There are, however, indications for the existence of momentum, and have been for a long time. In FIFA 06 and 07 there was even a momentum display, integrated in the score graphic: to the right or left of the respective team names, three dots indicated whether the game was tilting more towards you or that of your opponent. This, in turn, had an impact on the performance and morale of your players. How exactly momentum was gained and what its effects looked like in concrete terms was already quite opaque back then - and didn't really get better later either.

Is my team good enough at all? According to a US class action lawsuit, EA is deceiving players about the quality of their teams. This is supposed to boost sales of Ultimate Team packs. Source: pcgames.de In 2016, data miners found further information on the subject of momentum in the code of the PC version of FIFA 17. The game's ini file speaks of "adaptive difficulty", and various simple if / then commands can be found. The game becomes harder or easier as soon as certain requirements are met: If you have an early lead within the first five minutes or a ball possession statistic of over 70 percent, the difficulty is increased. If, at any point in time, you fall behind or don't get a shot on goal within 30 minutes, the AI ​​becomes a little sloppy. That's the theory. The only thing that was unclear was whether the system would only be used offline or also online.

The latest case ultimately concerns two patents that Publisher Electronic Arts applied for in 2018 and 2019, respectively. The term "Dynamic Difficulty Adjustment" (DDA for short) appears here for the first time - a mechanism that dynamically changes the difficulty in order to maximize the playing time. The AI ​​adapts to the skills of the player in order to keep the experience challenging and motivating over the long term. Frustration and boredom, on the other hand, should be avoided, for example through the barely perceptible increase in speed, accuracy or the jumping ability of an in-game character. That sounds damn dodgy, doesn't it? It is therefore hardly surprising that the official FIFA forum soon announced: No, DDA is not used in any of the current EA Sports titles. However, there was not much more transparency - even if players vehemently demanded this under the hashtag #ExplainFIFAMomentum.

See you in court!

A US court case that was initiated against Electronic Arts last year could therefore only bring a little more clarity. In a district court in California, three players tried the software giant of using technologies in the Ultimate Team modes of its sports games that adaptively change difficulty and thus influence results. This way, players are led to believe that their teams are less good than they actually are - which in turn is intended to motivate them to buy additional player packs. The plaintiffs therefore want to clarify whether EA uses adaptive difficulty or other comparable mechanisms. Buy me! The weekly new TOTW items are also prominently advertised in FIFA 21. Also because the special cards can be drawn with the help of chargeable FIFA Coins. Source: EA

The answer from Electronic Arts was of course not long in coming: "We believe that the claims are unfounded and misrepresent our games, and we will defend ourselves," the company told gamesindustry. biz announce. A final judgment is still pending. In any case, we'll stay tuned and keep track of how the story will develop. Because a company that calls loot boxes as surprise mechanics, and then also aggressively markets them to minors, certainly does not shy away from duping its players in other ways ...

Advertisement: FIFA 21 now at Order Amazon
FIFA 21: We get to the bottom of the myth Momentum
As a FIFA player you know the situation: you and your team are comfortably 3-0 up when suddenly nothing works anymore. Passports are no longer arriving. Shots no longer land in the goal, but on the post or in the stands. Defenders prefer to touch each other instead of even getting close to the ball. As if at the push of a button, you lose control of the game from one moment to the next, while the other person suddenly everything runs out of nowhere. 3: 0 becomes 3: 3 in no time at all. And in the 91st minute, how could it be otherwise, a headed corner ball lands in its own mesh. The blood boils, the controller flies. The frustration breaks out so loudly that even the neighbor shouts "Damned momentum!" listens.

Momentum - for years it has been one of the biggest hot topics on the FIFA scene. A nonsense that is discussed much and heatedly. Some firmly believe in its existence, others consider it just a pipe dream that players want to use to create an excuse for defeat. The fault cannot possibly lie with yourself. In this special, we want to take a closer look at the phenomenon that keeps the FIFA community on their toes, and clarify: What evidence is there? And what does developer EA Sports say about the whole thing?

Recommended editorial content Here you will find external content from [PLATTFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.



Table of Contents

1 What is this momentum?

2 The magic word "engagement"

3 EA Sports: It's NOT in the game

4 The patent for shitting?

5 See you in court!

What is this momentum?

As an initial question, all uninitiated must first be clarified: What is that, this momentum? At its core, the idea is very simple: an algorithm supposedly works in the background of every FIFA match, which ensures that the course of the game remains as exciting as possible. For example, if you fall behind early on, the AI ​​will boost your players and reduce the ability of the opposing kickers. So while you hit the goal from any position, the goalkeeper and crossbar thwart all attempts by your counterpart. In this way, even games can be won in which the difference in quality between the two opponents is actually far too great. Developer EA Sports virtually manipulates the outcome of your game.

According to a 2019 Twitter survey by FUT Economist - once a FIFA Youtuber, now Live Content Producer at EA - around 73 percent of all players believe that a covert Script pulls the strings in the background and has a major influence on the game results. This vote is not necessarily representative of the entire gaming community. With a total of over 30,000 participants, however, it gives at least a rough picture of the mood of many FIFA gamers: They feel mightily ripped off! An absolutely understandable feeling, it should not be the ability of a player that decides whether a player wins or loses, but rather the will of the AI.

Recommended editorial content At this point you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration.

The magic word "commitment"

The question remains as to why. What advantage do the makers get from playing around with player performance and thus with results? The magic word in this matter is "commitment". As a game manufacturer, EA Sports naturally has an enormous interest in ensuring that consumers spend as much time as possible with their product. A game experience that is as satisfying as possible is an advantage. Those who start with FIFA as a newcomer will, however, get a lot of trouble in the first online games. After all, you don't know the title and its mechanics that well. With too many defeats in a row, however, you lose interest in the game relatively quickly. At some point, players put FIFA aside and prefer to turn to a title that is more fun. To prevent this, EA prefers to throw in a few moments of success that keep you on the ball and avoid frustration.

It works the other way round: If you only win, you lose the fun at some point. A tactically cleverly placed defeat can be exactly the right impetus to spur the player on again. Or maybe even make him think again about the quality of his team and, in the case of FIFA Ultimate Team, buy a couple of player packs to reinforce it.

Read also PC XSX PS5 PS4 XBO 0

FIFA 21: EA comments on allegations by Zlatan Ibrahimovic

Zlatan Ibrahimović has accused EA of using his name and face in FIFA 21 without prior permission. PC XSX PS5 PS4 XBO 2

Illusion progress: How FIFA fools us every year (column)

In his column, editor David Benke explains how FIFA fools its players into innovation year after year. var lstExcludedArticleTicker = '1364859,1362447,1361152';

EA Sports: It's NOT in the Game

The implementation makes perfect sense from a purely entrepreneurial point of view, even if it is morally questionable. Nonetheless, developer EA Sports never tires of emphasizing that there is no such thing as momentum in their games. "Many players complain about the momentum. But in truth there is no momentum in the game," explained lead producer Sam Rivera in 2018 on the Pro Sieben show ran. "It's not about momentum because even Ronaldo doesn't always score. We just create realistic situations and the players mistake that for momentum." And the Twitter channel FIFA Direct Communication also says: "There is no scripting, no handicap, no momentum or similar systems in the game." FIFA is clearly based on the concepts of real football. From a gameplay perspective, there is therefore no reason to implement a system that artificially influences the outcome of a game.

Recommended editorial content Here you will find external content from [PLATFORM]. To protect your personal data, external integrations are only displayed if you confirm this by clicking on "Load all external content": Load all external content I consent to external content being displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy . External content More on this in our data protection declaration. It is not surprising that all speculations are so vehemently contradicted. If it were even hinted in some way that in FIFA it is not the better but the happier player who wins, virtual competitions would hardly be taken seriously anymore. The entire professional eSports scene that Electronic Arts has painstakingly built up in recent years, in which millions of prize, sponsorship and advertising money is played every year, would lose any credibility. That would be like putting weights on the backs of FC Bayern Munich players in order to make the Bundesliga as exciting as possible.

The eSportspeople themselves are only moderately convinced by the developer statements: Even Mohammed Harkous alias " MoAuba ", FIFA eWorld Champion of 2019, made it clear in an interview with Sport1:" I was always of the opinion that there was no such thing, but from year to year it becomes harder not to believe in it. " However, neither he nor any other member of the FIFA community have any concrete evidence.

Trophies are not just on screen. FIFA has meanwhile blossomed into an eSports phenomenon, so speculations about unfair mechanics are of course reluctant to see. Source: PC Games

The patent for shitting?

There are, however, indications for the existence of momentum, and have been for a long time. In FIFA 06 and 07 there was even a momentum display, integrated in the score graphic: to the right or left of the respective team names, three dots indicated whether the game was tilting more towards you or that of your opponent. This, in turn, had an impact on the performance and morale of your players. How exactly momentum was gained and what its effects looked like in concrete terms was already quite opaque back then - and didn't really get better later either.

Is my team good enough at all? According to a US class action lawsuit, EA is deceiving players about the quality of their teams. This is supposed to boost sales of Ultimate Team packs. Source: pcgames.de In 2016, data miners found further information on the subject of momentum in the code of the PC version of FIFA 17. The game's ini file speaks of "adaptive difficulty", and various simple if / then commands can be found. The game becomes harder or easier as soon as certain requirements are met: If you have an early lead within the first five minutes or a ball possession statistic of over 70 percent, the difficulty is increased. If, at any point in time, you fall behind or don't get a shot on goal within 30 minutes, the AI ​​becomes a little sloppy. That's the theory. The only thing that was unclear was whether the system would only be used offline or also online.

The latest case ultimately concerns two patents that Publisher Electronic Arts applied for in 2018 and 2019, respectively. The term "Dynamic Difficulty Adjustment" (DDA for short) appears here for the first time - a mechanism that dynamically changes the difficulty in order to maximize the playing time. The AI ​​adapts to the skills of the player in order to keep the experience challenging and motivating over the long term. Frustration and boredom, on the other hand, should be avoided, for example through the barely perceptible increase in speed, accuracy or the jumping ability of an in-game character. That sounds damn dodgy, doesn't it? It is therefore hardly surprising that the official FIFA forum soon announced: No, DDA is not used in any of the current EA Sports titles. However, there was not much more transparency - even if players vehemently demanded this under the hashtag #ExplainFIFAMomentum.

See you in court!

A US court case that was initiated against Electronic Arts last year could therefore only bring a little more clarity. In a district court in California, three players tried the software giant of using technologies in the Ultimate Team modes of its sports games that adaptively change difficulty and thus influence results. This way, players are led to believe that their teams are less good than they actually are - which in turn is intended to motivate them to buy additional player packs. The plaintiffs therefore want to clarify whether EA uses adaptive difficulty or other comparable mechanisms. Buy me! The weekly new TOTW items are also prominently advertised in FIFA 21. Also because the special cards can be drawn with the help of chargeable FIFA Coins. Source: EA

The answer from Electronic Arts was of course not long in coming: "We believe that the claims are unfounded and misrepresent our games, and we will defend ourselves," the company told gamesindustry. biz announce. A final judgment is still pending. In any case, we'll stay tuned and keep track of how the story will develop. Because a company that calls loot boxes as surprise mechanics, and then also aggressively markets them to minors, certainly does not shy away from duping its players in other ways ...

Advertisement: FIFA 21 now at Order Amazon




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