Cyberpunk 2077 on PC: how does it run with everything at full speed? - technical analysis

Cyberpunk 2077 on PC: how does it run with everything at full speed? - technical analysis
The chat about Cyberpunk 2077 is among the constants of recent years, but in our opinion there is a particularly interesting aspect that has passed a bit on the muted: the technology on which the game runs. Since The Witcher 2, CD Projekt RED has wanted to offer top-notch graphic experiences on all platforms, but with the arrival in Night City we encounter something completely new for them too.

In this sense, Cyberpunk 2077 is one of those rare games that seeks to leverage all the latest PC technology to deliver a leap forward in graphics quality, a kind of modern-day Crysis. Night City is dense and structured on multiple vertical levels, and exploits the state of the art of the technique together with conscious design choices. Having said that, however, it is impossible to ignore it: we have always known that this was a next-gen game, and we have always identified the weak link in the chain in the versions for the base consoles. We'll be talking about it very, very soon, but let's face it: Cyberpunk 2077 is a demanding game that simply doesn't run well on seven-year-old hardware. Give it the power it asks, though, and you'll see it take off spectacularly.

Cyberpunk 2077 uses CD Projekt RED's proprietary graphics engine, the Red Engine. It's a set of tools and technologies on which the Strigo series has also been built, but this landing in the future still marks a truly remarkable leap forward. In The Witcher, the focus was on beautiful natural settings: hills, forests and evocative swamps defined the landscapes, while now we are in the heart of a teeming city, which forced the developers to change their approach, and it shows. The Red Engine, today, is something to admire.





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