Anthem 2.0, the preview with new information on builds and progression in the game
Through a new article on the official blog, the BioWare developers are back to talk about Anthem. After a decidedly subdued launch and subsequent support not up to par, the team decided they wanted to start from scratch to create the so-called Anthem 2.0 or if you prefer Anthem NEXT. BioWare has therefore selected a small team of developers with whom to discuss, collect ideas and projects in order to clearly define what the future of this video game will be.
In the past few months we have only seen some artwork and concepts, shared directly on BioWare's social channels. Recently, however, we have been able to learn how the developers intend to improve the progression system of our javelins through new progressions of skills, builds, specializations, equipment and artifacts. Obviously everything is still "work in progress", so something could still change before the official release, but let's analyze in detail the new information released to try to understand what awaits us in the next big update of Anthem.
We can assign a primary and secondary weapon to our javelin with obvious differences between them, artifacts and mods that replace the current components up to other specific equipment and skills. The latter are no longer obtained randomly from objects in missions, but are unlocked through specific skill trees and can subsequently be enhanced with the use of mods. All this serves to form the so-called "build" of our javelin, made up of the synergy between specializations, skills and equipment.
Each javelin also wields an artifact, a weapon created through advanced technology characteristic of the game world. This element adds to the customization of our character, giving us the possibility to further vary the gameplay. The artifact can be further upgraded and improved with other elements to make it more devastating and versatile against enemies. For example, the Ranger will have as one of the artifacts the rocket launcher, already present in the current javelin, giving the player the possibility to customize it according to the style of play.
The commitment of the developers to bring Anthem back into his hands of gamers is evident. We've always argued that the core idea and gameplay have enormous potential right from launch. What was missing was a rewarding looter shooter structure and always fresh content that motivates the player to re-enter the fabulous game world to discover new adventures, events and missions. Starting from scratch and redesigning the basics of such a video game is not easy at all and it takes a lot of work for the choices made to be satisfying for a long time. It will take some time before we see Anthem 2.0 and at this point we hope that it will be released exclusively on the next generation consoles. It is not yet clear how this important update will be handled for those who have already bought the video game. Having already spent some money on an incomplete product, many expect Anthem 2.0 to be released as a free update, just as it did with the fantastic support offered by the developers of No Man's Sky.
In the past few months we have only seen some artwork and concepts, shared directly on BioWare's social channels. Recently, however, we have been able to learn how the developers intend to improve the progression system of our javelins through new progressions of skills, builds, specializations, equipment and artifacts. Obviously everything is still "work in progress", so something could still change before the official release, but let's analyze in detail the new information released to try to understand what awaits us in the next big update of Anthem.
New progression system
According to the developers, the current progression system in Anthem is not satisfying enough. For this reason they decided to start from the basics, trying to change the supporting structure in this genre of video games. As you can see from the image below, the personalization screen of your javelin has already been sketched (in the Italian version called "javelin"). The interface looks a lot like the one in Destiny and offers 11 distinct equipment slots.We can assign a primary and secondary weapon to our javelin with obvious differences between them, artifacts and mods that replace the current components up to other specific equipment and skills. The latter are no longer obtained randomly from objects in missions, but are unlocked through specific skill trees and can subsequently be enhanced with the use of mods. All this serves to form the so-called "build" of our javelin, made up of the synergy between specializations, skills and equipment.
The builds
Each of the four javelins present in Anthem can go up by level and thus earn points, which can be spent to unlock skills, passive skills and stat bonuses. Starting from the first levels, the player will be able to invest the points in a tree of basic skills to master the fundamental components of each javelin well and become familiar with that specific type of gameplay. Then you can choose a specialization, which will differentiate the style of play and each will have a different skill tree with specific skills, upgrades and more.Each javelin also wields an artifact, a weapon created through advanced technology characteristic of the game world. This element adds to the customization of our character, giving us the possibility to further vary the gameplay. The artifact can be further upgraded and improved with other elements to make it more devastating and versatile against enemies. For example, the Ranger will have as one of the artifacts the rocket launcher, already present in the current javelin, giving the player the possibility to customize it according to the style of play.
The commitment of the developers to bring Anthem back into his hands of gamers is evident. We've always argued that the core idea and gameplay have enormous potential right from launch. What was missing was a rewarding looter shooter structure and always fresh content that motivates the player to re-enter the fabulous game world to discover new adventures, events and missions. Starting from scratch and redesigning the basics of such a video game is not easy at all and it takes a lot of work for the choices made to be satisfying for a long time. It will take some time before we see Anthem 2.0 and at this point we hope that it will be released exclusively on the next generation consoles. It is not yet clear how this important update will be handled for those who have already bought the video game. Having already spent some money on an incomplete product, many expect Anthem 2.0 to be released as a free update, just as it did with the fantastic support offered by the developers of No Man's Sky.