Crash Bandicoot 4: It's About Time, the secondary characters
Crash Bandicoot 4: It's About Time so far has convinced the audience of players, and also the critics, who have always been even more difficult to please. The news of what is now officially the fourth chapter of the franchise, after all, are not only numerous, but also interesting and quite funny. After a first special dedicated to Quantum Masks today we return with a second in-depth study, this time all designed for the secondary characters. How many? Which ones are they? And do they really make the gameplay more varied and challenging? Let's see all the brilliant ideas Toys for Bob has come up with this time.
Well, actually - like almost every other aspects of Crash Bandicoot 4: It's About Time - here too the secret to unlocking the content lies in the progression. The game will allow you to get the three different secondary characters (there are three, no more, no less) simply once you have reached a certain point in the story, and at a certain level of a certain game world (sure, sure, sure: everything is well studied). And so, Tawna is obtained almost immediately already in the level of the desert lands; Dingodile is unlocked immediately after the level of the city animated by music, near the Bayou; and finally Doctor Neo Cortex in the ice world, after defeating him.
The secondary characters of Crash Bandicoot 4: It's About Time are not like Crash and Coco, who can switch over at any time from the game menu: they can only be used within their personal levels. And these are roughly five for each unlikely hero in the group, for a total (approximate, but close to reality) of about fifteen special levels in all. So it will not be possible to choose to replay the first levels with Cortex, for example, nor a boss fight in the company of the versatile Tawna. Toys for Bob has come up with very restrictive rules, which must be respected.
From a gameplay point of view, Tawna is equipped with a super-technological grapple that allows her to interact with the levels in various ways. You can use it for example to hit a very distant and otherwise inaccessible chest: this is a possibility linked to completeness, because you will have to really sharpen your eyes to see these speakers. But the grappling hook is also used as a coupling between one platform and another in the platform phase, or to stun or eliminate enemies, in short, it lends itself to many uses.
In addition to the additional weapon, Tawna has a particular moveset: his "moves" are different from those of Crash and Coco. No pirouette in place, for example: his attack is more classic, with a nice kick against enemies; and if he wants, he can sweep the ground from above which destroys everything in its path, including reinforced metal crates. It is true that in certain situations its use is slightly more "woody" than that of Crash, but the available arsenal amply compensates for this small problem.
Dingodile comes with an incredibly useful and fun-to-use suction cannon, and all of its levels are built to remind you at all times. The weapon is capable of sucking up standard crates by destroying them, or TNT crates that remain "stuck" for a few seconds: at that point the player can throw them back at a distant enemy or obstacle, thus causing them to blow up. But be careful to vacuum the Nitro crates, because there is no turning back.
Alternatively, Dingodile can also use its "vertical" aspirator, to cover distances that would otherwise lead to certain death . The trick is simple: instead of sucking in air, this time the instrument throws it out with a small "click", providing the propulsive thrust to get farther. If all this is still enough for you, just as Tawna Dingodile gets along well with hand-to-hand clashes: a nice swipe of the tail is enough.
But even if Dr. Neo Cortex seems to have repented, it doesn't mean that he hasn't brought some trinkets from his past life. For example, the trusty multipurpose gun, with which you can hit the enemies of the levels even from a distance, or ... turn them into something much more useful. A stone platform, for example; or better still a bouncy jelly platform, to reach higher heights. And it is precisely in the vertical that almost all levels of Cortex have been conceived
How to unlock secondary characters
The first question I asked myself will probably also be the one that accompanied players with the launch of Crash Bandicoot 4: It's About Time, and also in the first levels: how to unlock secondary characters? We know there are: they insisted a lot, the developers. And it was also known that they would change the "rules" of Crash Bandicoot, offering new gameplay, something really new to the franchise, as fresh as a wumpa fruit.Well, actually - like almost every other aspects of Crash Bandicoot 4: It's About Time - here too the secret to unlocking the content lies in the progression. The game will allow you to get the three different secondary characters (there are three, no more, no less) simply once you have reached a certain point in the story, and at a certain level of a certain game world (sure, sure, sure: everything is well studied). And so, Tawna is obtained almost immediately already in the level of the desert lands; Dingodile is unlocked immediately after the level of the city animated by music, near the Bayou; and finally Doctor Neo Cortex in the ice world, after defeating him.
The secondary characters of Crash Bandicoot 4: It's About Time are not like Crash and Coco, who can switch over at any time from the game menu: they can only be used within their personal levels. And these are roughly five for each unlikely hero in the group, for a total (approximate, but close to reality) of about fifteen special levels in all. So it will not be possible to choose to replay the first levels with Cortex, for example, nor a boss fight in the company of the versatile Tawna. Toys for Bob has come up with very restrictive rules, which must be respected.
Tawna Bandicoot
Tawna is the first secondary character that the player will have the opportunity to unlock: a welcome return, in Crash Bandicoot 4: It's About Time, by the girl in distress from the first chapter of the series. But the current Tawna is very different from the one everyone remembered: in fact it comes from another universe, the one in which she is the heroine of her own adventure. Among other things, in those worlds Crash and Coco were defeated by N Tropy, so Tawna also has burdens on her conscience that require her to help the protagonists in the search for Quantum Masks.From a gameplay point of view, Tawna is equipped with a super-technological grapple that allows her to interact with the levels in various ways. You can use it for example to hit a very distant and otherwise inaccessible chest: this is a possibility linked to completeness, because you will have to really sharpen your eyes to see these speakers. But the grappling hook is also used as a coupling between one platform and another in the platform phase, or to stun or eliminate enemies, in short, it lends itself to many uses.
In addition to the additional weapon, Tawna has a particular moveset: his "moves" are different from those of Crash and Coco. No pirouette in place, for example: his attack is more classic, with a nice kick against enemies; and if he wants, he can sweep the ground from above which destroys everything in its path, including reinforced metal crates. It is true that in certain situations its use is slightly more "woody" than that of Crash, but the available arsenal amply compensates for this small problem.
Dingodile
As it says same name, Dingodile is a bit of a Dingo and a bit of a Crocodile (Dingo + Crocodile); but beyond the taxonomic or faunal interest, it is important to note that he is a bad convert from the previous Crash Bandicoot video games. After being defeated, Dingodile had decided to enjoy his well-deserved retirement by opening a diner in the Bayou, but so be it: the uproar unleashed by the Quantum Masks forced him back into action.Dingodile comes with an incredibly useful and fun-to-use suction cannon, and all of its levels are built to remind you at all times. The weapon is capable of sucking up standard crates by destroying them, or TNT crates that remain "stuck" for a few seconds: at that point the player can throw them back at a distant enemy or obstacle, thus causing them to blow up. But be careful to vacuum the Nitro crates, because there is no turning back.
Alternatively, Dingodile can also use its "vertical" aspirator, to cover distances that would otherwise lead to certain death . The trick is simple: instead of sucking in air, this time the instrument throws it out with a small "click", providing the propulsive thrust to get farther. If all this is still enough for you, just as Tawna Dingodile gets along well with hand-to-hand clashes: a nice swipe of the tail is enough.
Dr. Neo Cortex
Maybe he could miss the chance to play as Dr. Neo Cortex, Crash Bandicoot's longtime archenemy? In Crash Bandicoot 4: It's About Time Cortex seems really tired of the eternal cycle of fights and defeats he has suffered in recent years: he therefore decides to ally with Crash to find the Quantum Masks and take revenge on N Tropy. After all, the latter has openly "dumped" Cortex, treating him like any henchman in his service.But even if Dr. Neo Cortex seems to have repented, it doesn't mean that he hasn't brought some trinkets from his past life. For example, the trusty multipurpose gun, with which you can hit the enemies of the levels even from a distance, or ... turn them into something much more useful. A stone platform, for example; or better still a bouncy jelly platform, to reach higher heights. And it is precisely in the vertical that almost all levels of Cortex have been conceived