Once upon a time ... Demon's Souls

Once upon a time ... Demon's Souls
The PS5 presentation, which took place on September 16, showed a few minutes of gameplay from the highly anticipated remake of Demon's Souls. A title that, since the first teaser trailer, has generated an irrefutable hype in players around the world. You want because he is the father of all Souls-Like, or because at the helm of this ambitious remake there are the guys from Bluepoint Games, the expectation for this PS5 exclusive is very high, as are the expectations of the lovers of the works by Miyazaki. But how come a remake, albeit of an important title, manages to generate so much hype? On the other hand, we are talking about a fairly recent title, albeit difficult to find in its original edition. Well, like any fantastic story, this one too begins in the most traditional way. Once upon a time ...

From Software saw the light on November 1, 1986, in Tokyo, thanks to a "fortuitous" motorcycle accident that occurred to the young Naotoshi Zin. A few weeks earlier, in fact, bedridden due to the period of convalescence following the accident, the young man began to think about how to invest the money he would receive from the insurance. Once the hospital stay was over, From Software saw the place. The company's first staff consisted of only four people, led by the then president, and founder, Naotoshi Zin, and based its business model on the creation of software for companies. Parallel to their primary market, in the early nineties, they began, as often happened to Japanese software houses, to experiment in the videogame field, trying to create three-dimensional games for PC. The scarce diffusion in Japan of the personal computer as a gaming platform, however, led From Software to never complete these projects, keeping them simple divertissements aimed at evolving their skills for a future, and eventual, diffusion in other markets.





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