Nvidia RTX 3080, unprecedented 4K RTX and DLSS performance | Review
Page 1: Nvidia RTX 3080, Unprecedented 4K RTX and DLSS Performance | Review Page 1: Nvidia RTX 3080, Unprecedented 4K RTX and DLSS Performance | Review Page 2: Performance with Ray Tracing and DLSS Page 3: Performance without Ray Tracing Page 4: Temperatures, Noise, Power Consumption and Verdict
Despite this, we must admit, Ray Tracing has struggled to take root in industry. We spent months having only a handful of compatible video games, and the performance of these games, once Ray Tracing was activated, was anything but good. But the combination with DLSS, capable of improving graphics performance while keeping quality almost unchanged (or even improving it in some cases), have allowed Nvidia to make its offer of RTX graphics cards more and more attractive, month after month.
Introduction
It's been two years since Nvidia introduced the first RTX series graphics cards , i.e. the RTX 2080 and RTX 2080 Ti. These were not two easy years for Nvidia, to which we must acknowledge the tenacity of having believed in a project that is bearing fruit today: in 2018, Ray Tracing was something unknown to most, and despite Nvidia having invented nothing. again, it was able to push the adoption of a rendering technique practically unused until then in the gaming industry. We remember that Ray Tracing is a technique already widely used in the world of graphics, but what Nvidia has done is to make it usable in real time.Despite this, we must admit, Ray Tracing has struggled to take root in industry. We spent months having only a handful of compatible video games, and the performance of these games, once Ray Tracing was activated, was anything but good. But the combination with DLSS, capable of improving graphics performance while keeping quality almost unchanged (or even improving it in some cases), have allowed Nvidia to make its offer of RTX graphics cards more and more attractive, month after month.