Magic: The Gathering Arena - Zendikar Rising: the new mechanics

Magic: The Gathering Arena - Zendikar Rising: the new mechanics
Our approach to "Rebirth of Zendikar", the upcoming expansion of Magic: The Gathering and Magic: The Gathering Arena, which will debut digitally on September 17 and in print on September 25, began with a magnifying glass on Zendikar: the floor that will host the expansion. Now, however, as already mentioned, it is right to dwell on the news that the expansion will bring in terms of playful content.

Intriguing news

The basic theme for the cards will focus on a Tribal linked to the classes. The central types will in fact be the Cleric, the Rogue, the Magician and the Warrior. Each of these types will be central not only to the theme of the Expansion but also to the first major new introduction of Zendikar Rebirth: the Party mechanic. We are facing an evolution of the "Ally" mechanic that was the protagonist in different ways in previous expansions set in Zendikar. This time the Party mechanic will combine the classes mentioned above and will guarantee based on the number of classes present in the player's deck to obtain different bonuses. Clearly the more members of the party you will be able to have in your deck, the greater the benefits of the bonus obtained. However, each class is usually linked to specific bonuses: Clerics are linked to the gain of life points, Rogues act on opposing graveyards or on milling cards, Mages have bonuses related to Instant and Sorcery while Warriors often give advantages to the equipment or temporary keywords.




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