Goodbye Michel Ancel and thank you for all the aubergines
Today we could have done a good Let's talk about the innocent lies (firulì, firulà ) told by Sony in the marketing phase to sell us PS5, but to us the clicks suck (joking) and we want to dedicate this column to Michel Ancel, who has decided to abandon game development to devote himself to another great passion of his: wild nature.
The announcement came unexpectedly, as we knew Ancel was busy creating at least two titles: Wild and Beyond Good & Evil 2, which given his defection immediately become less interesting. In fact, one wonders if among the reasons for the farewell there are also problems that have arisen in the development of both. Any disagreements with the Ubisoft publisher? Who knows. Of course, if you abandon a career you have pursued for thirty years, becoming one of the most important and representative European authors ever, to devote yourself to foxes, some suspicion comes (with all due respect for foxes). After all, Ancel hasn't released a console game for seven years and has completely skipped the PS4 / Xbox One generation, postponing Wild to a later date and announcing Beyond Good & Evil 2 when it was still in pre-production (or re-production, since it has been restarted at least once), so it is also likely that he no longer feels the modern scene as his own.
Ancel's career began in 1988 and is almost entirely internal to Ubisoft. The first game that bears his name is actually the unknown Mechanic Warriors, developed for Lankhor (software house very active on Atari ST), of which he took care of the graphics, then began the collaboration with Ubisoft, just as a graphic designer, for which he created three games between 1989 and 1990: The Intruder, a Defender-style shooter, the strange puzzle action game Brain Blasters (also known as The Teller), of which he was also a programmer, and the puzzle game Pic'n Pile, of which he only made the graphics.
The announcement came unexpectedly, as we knew Ancel was busy creating at least two titles: Wild and Beyond Good & Evil 2, which given his defection immediately become less interesting. In fact, one wonders if among the reasons for the farewell there are also problems that have arisen in the development of both. Any disagreements with the Ubisoft publisher? Who knows. Of course, if you abandon a career you have pursued for thirty years, becoming one of the most important and representative European authors ever, to devote yourself to foxes, some suspicion comes (with all due respect for foxes). After all, Ancel hasn't released a console game for seven years and has completely skipped the PS4 / Xbox One generation, postponing Wild to a later date and announcing Beyond Good & Evil 2 when it was still in pre-production (or re-production, since it has been restarted at least once), so it is also likely that he no longer feels the modern scene as his own.
Ancel's career began in 1988 and is almost entirely internal to Ubisoft. The first game that bears his name is actually the unknown Mechanic Warriors, developed for Lankhor (software house very active on Atari ST), of which he took care of the graphics, then began the collaboration with Ubisoft, just as a graphic designer, for which he created three games between 1989 and 1990: The Intruder, a Defender-style shooter, the strange puzzle action game Brain Blasters (also known as The Teller), of which he was also a programmer, and the puzzle game Pic'n Pile, of which he only made the graphics.