DOOM Eternal - The Ancient Gods, Part One unveils its artworks with commentary

DOOM Eternal - The Ancient Gods, Part One unveils its artworks with commentary
To help players wait until the arrival of the very first DOOM Eternal DLC, the game developers are offering players a preview of a large handful of works of art. The latter, accompanied by their respective comments, offer you in particular to get an idea of ​​the different environments that you will come across in this new adventure called The Ancient Gods, Part One.

Foreword: To see the images in a larger size, we recommend that you visit our gallery of DOOM Eternal: The Ancient Gods, Part One by clicking here. “During the visual development of the Fortress of Destruction, it was this image (the one available below, on the left) that really managed to convey what we were looking for, something reminiscent of Dracula's castle. C It was pretty awesome to stitch on the theme of this ship that acts as a stronghold for the Slayer. The final in-game version kept those themes, and the result is brilliant. "Colin Geller" The idea here (pointing to the first image available below, on the right) was to set the tone for the sweeping views and background settings that would appear in the Super Gore Nest mission. It was a very pleasant process, which resulted in an image showing the irreversible chaos that befalls mankind as Hell prepares to devour everything. "Colin Geller" The general direction of this image (the one available below right) was blood and the bowels invading a city in ruins. to mix these ideas together while giving them a heavy metal identity! "Alex Palma" This (the left image available below) is a preview of the exterior structure that surrounds the BFG 10k. The upper areas are more suited to the passage of human workers, while the lower areas are a mess of cables and pipes that lead to the cannon. "Bryan Flynn" Modeling the interior of the BFG 10k (seen right below) remains one of my favorite jobs. I wanted to make the full enormity of the gun felt by adding little scaffolding and gangways crushed by massive structures to focus the energy of the weapon. His build was also designed to give the player a front row seat to admire the fireworks that the Slayer is about to unleash. "Bryan Flynn" Early in the development of the RCAF Complex mission, we agreed that the complex was one of mankind's last strongholds on Earth. This version (available on the left below) is much more impressive than the end result, but you can already see the contrast between the inside and the outside of the walls. The differences in scale made it a very pleasant task. "Colin Geller" This (the first image available below, on the right) was one of the very first illustrations made for DOOM Eternal. She was meant to be more of an inspiration than anything else. It allowed us to showcase the Doom Slayer's past while enriching the game world. "Alex Palma" A great memory. The Colosseum (the second image from the right available below) adds tremendous depth, both visually and to the story of the game. It made me very happy that we steered towards this genre of story for DOOM Eternal. "Alex Palma" During his adventures en route to Nekravol, the Slayer can see the remnants of ancient battles between Sentinel mechs and demonic titans. This image (visible below, on the left) shows one of the many mechas you will come across in this area. The Demon was directed by Jon Lane. The Mecha by Emerson Tung. "Ethan Evans" This is one of the illustrations (available below, on the right) that helped us focus on the final version of Urdak. We agreed early enough that heaven in DOOM Eternal should be portrayed differently from what is traditionally found in pop culture and religious portrayals, so I looked into the biomechanical art of HRGiger and Beksinski's surrealism for inspiration. "Emerson Tung" In DOOM Eternal, Hell is largely inspired by illustrations from heavymetal's albums and his past performances in previous games. For Eternal, we chose to give satisfaction to those who expected a literal reading: fire, sulfur, an omnipresent religious iconography and ever more disproportionate decorations. We really let go and we were able to explore the whole of it in depth. horror and brutality of environments. Fans of the series will find many not always obvious nods to the series’s cult games in Nekravol. "Jon Lane As a reminder, The Ancient Gods, Part One, the independent expansion for DOOM Eternal, will land on October 20 on PC, PlayStation 4, Xbox One and Google Stadia.

DOOM Eternal: The Ancient Gods , Part One reveals its release date at gamescom 2020

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