Rogue Legacy 2: the proven Early Access

Rogue Legacy 2: the proven Early Access

Index

Fewer classes, more chaos Better to wait? Certainties and Doubts Sometimes it takes very little to create a memorable video game: an original idea, a revival of already known formulas in alternative and interesting forms, or even just a couple of extra mechanics capable of refreshing trite gameplay. With the first Rogue Legacy, the Cellar Door Games gracefully managed to capture this little spark, and to give life to one of the roguelikes (or "roguelites", if you consider that the progression is partly permanent) most appreciated by lovers of kind. Their creature, after all, managed to perfectly balance a high - but still fairly balanced - level of challenge to above-average accessibility, largely ignoring the management elements, complex inventories and elaborate gameplay often seen in this one. type of games, in favor of a mixture of action and platform strengthened by easily understandable RPG elements. Yet it was not this intuitiveness that made Cellar Door's work special: the gem was the chaotic element, that randomness given to the various games by procedurality and a simple roll of the dice, which at the beginning of each run offered various players descendants of their previous dead character ... each with varying genetic characteristics. And by "variables" we do not mean the color of eyes, skin and hair, but very marked traits, capable of changing the experience: myopia, color blindness, resistance to historical lows due to osteoporosis, and so on and so forth, in a constant attempt to counterbalance the cards offered by chance and the player's abilities.




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