Little Nightmares 2, the tried

Little Nightmares 2, the tried

Index

Bigger, richer Don't be afraid of the dark Certainties and Doubts It seems much more time has passed and instead it's only been three years since Little Nightmares, the small survival horror platform developed by the Swedes of Tarsier Studios that introduced the adventures of Six - in a world that would not clash in the imagination of Tim Burton or Guillermo Del Toro. Even fewer have passed since the publication of Very Little Nightmares, the mobile game developed by ALIKE Studios which as a prequel helps shed a little more light on the history of the game. One of the flaws attributed to Little Nightmares was in fact having presented a story that was too mysterious and that to be understood at least in part required the reading of the comic, first, and the mobile experience of Very Little Nightmares then. Some things still remain unclear but the hope is that Little Nightmares 2 can lift this veil at least in part, helping us to understand something more especially about Six - which seems to be the common thread of the events. It is no coincidence that we find her both in video games and in comics, in the role of protagonist or supporting actor, even as an "antagonist" (if we want to define her) in the DLC The Secrets of the Maw.

The new chapter of the series la he sees in fact joining Mono, the boy trapped in a world distorted by the incessant hum of a distant tower. After its announcement in August last year and the confirmation from the developers that it would be a bigger and longer-lived game than the first, thus demonstrating the willingness to work on what had been highlighted as flaws, Little Nightmares II were then lost track. Only recently we were able to try a demo that covers the very first part, immediately ready to show the progress made by Tarsier Studios.




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