Will Xbox Series X be limited by the cross-gen approach? Phil Spencer says no
Will Xbox Series X be limited by Microsoft's cross-gen approach? Phil Spencer argues that this will not be the case, taking the example of the PC environment in which things have been doing this for years.
"Frankly, this idea of limitations is a meme created by people who are too focused on platform competition, "said Spencer during the same interview in which he criticized the PS5 exclusives. "We look at Windows. It is almost certain that when a developer makes a game for this ecosystem, the best version will be the one."
"It is something that can be found with some of our first party titles that are also available on PC, but the same goes for competitors: the Windows version is always the best. However, that ecosystem is at the same time the most diversified when it comes to hardware, with CPUs and GPUs dating back to several years ago. "
"So yes, every developer will find himself drawing a line and saying that that's the hardware he will support, but the diversity of PC components so far has never limited the potential of the games that have arrived on the market. "
" The titles available on the Windows platform boast the best graphics ever seen in video games. So this idea that developers do not know how to create games, graphics engines or ecosystems that work on various types of has rdware is simply wrong, and PCs are proof of that. "
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"Frankly, this idea of limitations is a meme created by people who are too focused on platform competition, "said Spencer during the same interview in which he criticized the PS5 exclusives. "We look at Windows. It is almost certain that when a developer makes a game for this ecosystem, the best version will be the one."
"It is something that can be found with some of our first party titles that are also available on PC, but the same goes for competitors: the Windows version is always the best. However, that ecosystem is at the same time the most diversified when it comes to hardware, with CPUs and GPUs dating back to several years ago. "
"So yes, every developer will find himself drawing a line and saying that that's the hardware he will support, but the diversity of PC components so far has never limited the potential of the games that have arrived on the market. "
" The titles available on the Windows platform boast the best graphics ever seen in video games. So this idea that developers do not know how to create games, graphics engines or ecosystems that work on various types of has rdware is simply wrong, and PCs are proof of that. "
Source