Mario + Rabbids: Kingdom Battle, what we would like from a possible sequel

Mario + Rabbids: Kingdom Battle, what we would like from a possible sequel

Contents

New weapons or ... Rabbid Kong goes "bananas"! Mario, just do the primadonna Password: balance Plot that wins does not change? Exploration less phone call What would happen if ...? Incredible to say, three years have already passed since the debut of Mario + Rabbids: Kingdom Battle. The guys at Ubisoft Milan have overcome any skepticism by packaging a well-kept product that demonstrates their skills and affection for Nintendo and its pillars, as you can read (or re-read) in our review. The excellent debut of the game allowed a few months later to introduce the versus mode that many players asked for, as well as a DLC dedicated to Donkey Kong as beautiful as if not more than the original, then slowly the interest around it calmed down. At least until last year, when a very first leak made the possibility that a sequel was developing in Ubisoft. Hypothesis that strengthened in April, on the wave of a survey that would have focused heavily on Mario + Rabbids: Kingdom Battle. The confirmations are far away but the question is one: would we like a second chapter? Absolutely yes and we also thought about what we would like if it is developed.



New arms or...

given that Nintendo tends not to change much in a direction, the idea of a sequel would see as the first thing an experience more of the same: and that's good, if we consider the quality of the original title, nonetheless, some small news it would make it more acceptable. It may be good, a bowl of soup and heated it remains so. The first thought, without having to reflect too, is a greater variety in weapons and/or the ability to customize them (maybe put both of the things would be exaggerated, but it is difficult to be certain on the basis of sun's conjectures): the faculty of experience, in a world that is absurd but it is absolutely creative as that of Mario and Rabbids, would lead without doubt to unexpected results. Giving for good customization, propenderemmo to a simple system that follows the logic of the weapons in the first chapter; or, you can buy or find the necessary component in a box special - like the Stantuffatore or the Sparamiele of Mario. In short, something that can be conquer with the fire of a thousand battles, but without needlessly complicating the matter. Although the GdR, strategic, Mario Rabbids is a game carefree, where too much complexity is not home.

Rabbids Kong goes "bananas"!

would Not be bad if the levels were more breakable , no? Nothing excessive as it might make a Rabbids Kong on a war footing, why is the private of his beloved bananas, rather it is something that increases a little bit the challenge, jeopardising the plans of both the artificial intelligence both of us. And why not, with the addition of some effect elemental on the false line of Super Effects, however, go to affect for a certain number of turns, and the entire field of battle: for example, you could freeze the ground, and each movement covers more of the boxes than normal due to slip (yes, we are throwing there own good but it is nice to let gallop the thoughts free rein). Effects that are more burdensome or particularly destructive may be the prerogative of the boss battles, as well as unique.



Mario, just make the primadonna

it Is understandable the constant need to have at least one character Mario and Rabbids in every moment, otherwise the game would lose a bit of its purpose, and you should be to form teams of one "faction", however, the inability to replace Mario with another character that did the place of the leader was annoying at times. In particular, thinking of having a party limited to only three characters, which become two because our mustachioed hero just doesn't want to leave the spotlight. Without regard to having to hold a Rabbids, which greatly limits the possibility of experimenting, in spite of the number of characters. By loosening this clamp may open to a multiplicity of approaches, or alternatively you could increase the number of members to four so as to have a greater radius of action. Having to choose, despite understanding its importance, we would prefer by far not to have the leader fixed on Mario and be able to at least choose another character from the same universe for this role.

keyword: balancing

A problem has been raised also in the process of review was the imbalance in the difficulty curve, and especially in the characters. We want to focus on this point in particular that, in the case of a sequel, some of them were subject to change. Peach and Yoshi, for example, could benefit from a move-set revisited given the lack of utility of some moves, but is a general discourse that is a little for everyone, more or less, in order to make each character as worthy to be used without being forgotten on the bench for the entire duration of the game. In this regard, the introduction of the characters may be done a moment before, unless one is not essential to the section in the course, otherwise, their presence has little weight in a gaming experience that has already consolidated around a specific team: always taking the example of Yoshi, it the middle of the last world penalises because at that point you should already be safe from a piece of what our "dream team". Beyond test driven by curiosity, you may not want to learn (of him or another character in a similar situation), or not do, if the game is in its last stages.



Plot that wins does not change?

The plot of Mario + Rabbids was a pleasant breath of fresh air, capable of showing unique despite its simplicity. Bowser Jr. he in fact had a lot more space of the father, so as to (pretend to) be the main antagonist for much of the game - something that had never been seen from his first appearance to the time of Mario Sunshine. If, on the one hand we would like that the plot remains the same, with all its brilliant ripples, on the other, we hope that is not in fact a recycling of the plot, or that make Bowser the villain par excellence of this is still hypothetical saga. Mario is not lacking at all the characters to play the role of the main enemy, or even just to push the story forward as he did Bowser Jr. From Wario, King Boo, the possibilities are many, and nothing excludes that it can even be a villain created specifically for the occasion. We would not mind but the point is that it's a good plot winning, but we are of the idea that there should be a rotation in the roles, maybe coming to sacrifice in the presence of some historical figure in favor of another.

Exploration less phone call

The explorative phases of Mario + Rabbids had the tendency to become hand-to-hand-the most boring with the rest of the game: it would not hurt that the exploration became also an opportunity to use the skills of our guns, who knows, maybe by introducing precisely new, to solve the puzzles that present themselves to us before - and therefore to make it a bit more articulated as well. Break through the walls to get a rare item, bouncing against the allies so as to reach an area otherwise out of our reach, and so on. The already present secret challenge could make an example on how to extend the component puzzle and make it eye-catching using what the base game offers us. To accompany all this, the place which in the sequel is still in the Mushroom Kingdom to be disrupted, we'd like a game world a little bit more open and lived in, wander the kingdom seemed something of an end in itself, as if we were strolling from one room to the inside of a museum rather than a living reality, as much as messed-up. We're not talking about a real open world, but rather a world that is more flexible and less uniform that allows even to approach the battles from different points, leading to a flow of combat completely new and unexpected on the basis of our relationship with enemies and objects.



What would happen if...?

In closing, let's start on a tangent and throw here the hypothesis for excellence: if Mario + Rabbids to become a series crossover, aimed to convey within itself other universes of Nintendo? From the dark tones of a Metroid to those still more lighthearted than a Splatoon, what would happen if our "heroes" (it depends from which perspective you look at the team, the reliability of the Rabbids) may meet from time to time in different realities to fix the damage caused of course by the Rabbids themselves? The game would run the risk of losing their identity or, on the contrary, it may gain added value thanks to the variety of characters? Or maybe it would be better to limit and reduce everything to content DLC or a single special level that allows us to obtain the character in question, and is it enough? We are speculation at its maximum power, but the beauty of free imagination is this: to shoot high with the probability of azzeccarci.





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