DualSense, new impressions on the PS5 controller
Contents
Features Design Astro's Playroom DualSense, the innovative PS5 controller, was previewed by the Canadian journalist Geoff Keighley, who described in detail the peculiarities of the device and also showed it in action with a game, Astro's Playroom.Keighley also took the opportunity to ask Eric Lempel, head of the Worldwide Marketing & Consumer Experience division at Sony, about what PlayStation 5 will offer users in terms of innovation, as well as recent rumors about the price and release date of the console.
Lempel who clarified that the opening date of the PS5 pre-orders will not be announced at the last moment, but also discussed the meaning of next-gen for the Japanese company, which can be summarized in the concept of launching a platform in able to create unprecedented experiences, which would not be possible on the previous hardware.
A position, the latter, in stark contrast to the cross-gen philosophy pursued by Microsoft in recent times, so the new games will be compatible with Xbox One in the first two years of the Xbox Series X. What will be the best approach?
Features
Let's go back to the DualSense controller features, which Geoff Keighley described in detail by adding his own personal impressions and starting from adaptive triggers, one of the new features introduced by Sony for the device. The feeling is that the triggers in question return a more consistent and multifaceted feedback than those of the Xbox One pad, with the possibility of applying strong resistance to give, for example, the idea of the string of a bow that is stretched, or return the impact of a blow that is delivered by our character.After that, the journalist has spoken of the haptic feedback , the technical evolution of the traditional vibration that some years it is possible to appreciate on the high-end smartphone. Fielded by PS5 appears to be very sophisticated, seen that manages to communicate the interaction with different materials and different surfaces in the game, or even feel the rain that falls : the multiple possibilities, better used by developers, will increase substantially the degree of immersion.
that's Not all: according to the words of Keighley, the small built-in speaker in the controller DualSense returns a sound substantially better than what we find in the DualShock 4, with a frequency range of enriched, and the ability to interface with the Tempest Engine in order to create an interweaving of sounds effective. The microphone in the lower part of the device, and finally, it also lends itself to ludic applications such as happens on the handheld Nintendo, when the breath of the user is used to emit an input.
There are of course aspects and features of the DualSense, which remain for the time being still shrouded in mystery, over all, the new button is Created , it replaces the Share button, and that, in the intentions of Sony, will also be the harbinger of a strong degree of innovation within the scope of mode with which you will be able to share images and videos of gameplay.
Design
During the trial, Geoff Keighley has also addressed the theme of the design of the DualSense, by doing a quick comparison of size and shape with the DualShock 4 . Well, the new controller is without a doubt thicker than the former, has a greater weight although not as heavy, but, above all, returns a feeling of greater solidity and sturdiness, closer probably to what we have experienced with the Scuf Impact .beyond these aspects, in purely aesthetic terms, the device adopts the choices very innovative relatively to the platform Sony , going to revolutionize a style, now consolidated by years. In what way? Focusing on the contrast of two colors, white and black, instead of a even-toned, with the LED strip electric blue that goes around the touch pad and further enhance the appearance of the unit.
Astro's Playroom
The tried and true right of the DualSense was done on the basis of Astro's Playroom , the interesting spin-off free Astro Bot Rescue Mission that will find pre-installed on PS5 and that it will provide immediately a complete picture of the functionality of the controller, taking advantage of all the features: triggers and adaptive to the haptic feedback, from the speaker to the microphone, and finally passing to the detection of movement, used to move the character at certain times.The opportunity has given us the chance to learn a little more about the game in question, that despite being perceived as a technical demo features content somewhat consistent, with a duration that seems to attest to several hours. It will be a lot of fun, according to what we have seen, with situations platform traditional, but above all a huge amount of citations related to the history of PlayStation. A great way to try out immediately the new controller's DualSense, in short.