Death Stranding, the proven version of the PC version

Death Stranding, the proven version of the PC version

Index

I will wait for you on the beach Couriers are born Porting and new additions Certainties and Doubts Since the weeks preceding the release on PS4 many gamers have chosen to give up discovering the last effort of Hideo Kojima on the Sony flagship, awaiting the revised and corrected version for PC. We talked about it in every sauce and we reviewed it in its time with an article that rewarded the courage and maturation of an author who reached a creative peak. The imagery of Death Stranding is among the most powerful things that all-round entertainment has given us in recent years, and for this we will continue to defend it, even net of some gaps that we have never hidden. In a few days it will be time to give a definitive judgment on the PC version of a work which, beyond the very rapid changes in the market, we are sure can be better understood by PC players.

I will wait for you on the beach

During the review we will have a general overview of what the journey of Death Stranding really intends and how ironically it has proved prophetic in the past months albeit with a tragic rate, fortunately, much taller than the real counterpart. What we want to do here is to give a general smattering to those who do not have the slightest idea of ​​the basis of the plot of the game of Kojima Productions.

We are in a world where death is now tangible. A post-apocalypse, which is also postmodern, as well as I'd like Kojima to the future before any possible enlightenment. Put aside the reason and the sure to go it permanently in a future version of a world in disarray, where the nuclear holocaust has not been necessary, because, paradoxically, the same death came knocking with anticipation at our doors. What we have done in the recent past is indelible. World wars, famines induced, dependence on technology, and elements of design, all the details that have brought us to forget what is important: sharing and the chance to be stronger and better, but only by being united.

Sam, the protagonist played by Norman Reedus , is a courier for the lonely, not only shy and brooding in nature, but physically unable to physical contact. In his work is the best and runs the american continent with the hope of bringing as many parcels as possible. He has a troubled past which he prefers not to speak, and that which is certain is that, in this world that is now disputed between the living and the dead, Sam is a re-emerging : a human being able to come back from the dead.

After a series of special encounters that happen in the first few bars of the adventure , a part of Sam's past returns with the arrogance to visit him, before generating contempt, then pushing it to join a cause that she never thought she would share. It is with this decision that opens up a long journey, reflective, made of long pauses, of isolation, of expanses of natural as beautiful as desolate, and, above all else, the metaphor of our own species that try a last, desperate gesture, to prove even to the most powerful forces that we deserve even an opportunity.

Death Stranding is a crazy journey, capable of enter inside it and hurt you, to leave you with the his footsteps, as do the Creatures Stranded and then breathe the air of great hope and lush life. A swing that will be difficult to forget, unless you have a heart of stone.

Couriers is born

we have already said months ago, of course, Death Stranding is a simulator of the courier . It is not necessarily a negative connotation, because on the other hand, the simulators have always been one of the genres most appreciated by the public, researched, and judicious. But of course it is a little ways clear of place a title that, more than the rind of its gameplay made hundreds of deliveries, it also conceals within itself a symbolism, a message and a care of art that has few equals in the history.

Every little detail to Death Stranding is thought to the millimeter, not to give the players an adventure which is extremely varied and institutionally complete, but to accompany him in the journey of Sam, from his position the most easy to the most challenging in the history of mankind. Beware of those who will tell you that the gameplay of Death Stranding is all the same, do not listen to those who tell you of an adventure long-winded and without stain. Dates to the work of Kojima the opportunity to advance at their own pace. Give Sam the opportunity to improve their equipment and their means, and it is at that point that you will be able to understand the perfect progression of a title that can last for thirty hours , as the fourteenth century, with a fluidity and pace that is unprecedented.

On the other hand it would be unfair to intellectually admit that Death Stranding requires a great test of faith on the part of the players, an element which is comparable to many works of art, but in this specific case it requires your interaction, with the risk of shock to the less savvy. Play means to gather tens, hundreds, and thousands of parcels from the various NPCS of the game or from the ground and take them to the destination, crossing a continent devastated and probably impossible to bring back to its former glory. The alternation of the soil, the different biomes , the difficulty in the management of resources, electricity (the only source of energy inherited from our past in the world of Death Stranding), and even the reconstruction of roads passes through your delivery of the proper materials. All the tens of hours needed to complete the adventure are timetabled from long walks or special trips with the few resources at their disposal, all taking advantage of the network is chiral , the only revolutionary means put at the disposal of mankind with the arrival of the dead in our world.

of course, in the review we will lay bare the many gaps: from a combat system certainly not exceptional, boss fights, and anything else that is exciting, until you get to a little variety in the situations related to the CA.

porting and the new additions

The technical specifications which are published a few days ago for the PC version of Death Stranding, have been often debated in the network about their veracity. On the other hand the game of Kojima Productions was visually stunning already on the console and this conversion represents a test bench for the Tenth Engine of the Guerrilla. The truth has turned out to be easier than expected, putting us in front of a title gorgeous but essentially identical to its counterpart on the PS4.

There are, those yes, a number of graphical options you can turn on and off, as the new DLSS 2.0 , or the classical management to the resolution, texture quality and shadows and all those elements that you would expect from the scalability PC. In spite of this, having experienced the game with a configuration well beyond the recommended specifications, we can safely say that we are talking about a porting, clean and without frills. Nothing revolutionary, if it were not for those blessed with 60 frames per second, we will never stop repeating it, makes all the difference in the world.

We reserve the right to test also the possibility introduced by the adapters the RTX in the next few days and give you our impressions in the review but, for now, you can sleep soundly whether you have a nuclear reactor, is that your PC does not cloves on the market for its technical specifications.

as regards additions in terms of content, has been unveiled some time ago, the collaboration between Kojima Productions, and Valve, which has been transformed in the introduction of a series of extra missions (all very similar to each other, on the other hand always shipping is what it is) that will give you access to a range of new accessories and gadgets , some of them really interesting. Nothing earth-shattering, but certainly a small effort that pays off in the minimum part of the expectation of these months.

in a few days we will give you our verdict. For now, we will certainly reassure all PC gamers compared to a ported, well-managed, but without push further on the accelerator on a technical value, however, already extraordinary last November.

CERTAINTIES

Death Stranding is still the adventure in the crazy that was last November, The port is unchanged in quality, but sumptuous as regards the fluidity in The use of the mouse and the keyboard is really intuitive Ironically prophetic

CONCERNS

The combat system remains at the limit of indecency is Definitely not for all tastes




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