Crysis Remastered on Switch: yes, a laptop can really run Crysis - technical analysis
'Can Crysis turn it around?' Thirteen years have passed since the epochal original launch of the most successful work by Crytek but, from some point of view, Crysis still manages to challenge even the most modern PCs today. Now, however, the game is also available on a portable console equipped with a mobile processor with far from exciting features. So what will this porting be like? Will it be similar to the disappointing versions released on the last generation of consoles or something more similar to the original experience?
After the leak of the first trailer of Crysis Remastered (welcomed by a somewhat negative reaction from the fans), Crytek has decided to postpone the release date to subject the title to some additional finishing. The Nintendo Switch edition, however, remained confirmed for July 23rd and, from the first ten minutes of the game, it is easy to understand why. Given the source code and complexity of Crysis systems, it is difficult to imagine better porting than what has arrived in stores. It's not without its flaws, of course, but the first incarnation of the Crytek series has been successfully redesigned to graphically scale Nintendo's hybrid, pushing its ARM Cortex A57s to the limit. It is a convincing and fascinating conversion, net of some small problems, but it is also an incomplete edition: the 'Ascension' mission that was missing in the versions for PS3 and 360 is also absent here.
After the leak of the first trailer of Crysis Remastered (welcomed by a somewhat negative reaction from the fans), Crytek has decided to postpone the release date to subject the title to some additional finishing. The Nintendo Switch edition, however, remained confirmed for July 23rd and, from the first ten minutes of the game, it is easy to understand why. Given the source code and complexity of Crysis systems, it is difficult to imagine better porting than what has arrived in stores. It's not without its flaws, of course, but the first incarnation of the Crytek series has been successfully redesigned to graphically scale Nintendo's hybrid, pushing its ARM Cortex A57s to the limit. It is a convincing and fascinating conversion, net of some small problems, but it is also an incomplete edition: the 'Ascension' mission that was missing in the versions for PS3 and 360 is also absent here.