The Medium: Xbox Series X made the game possible, according to Bloober Team
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" The main problem was the technology, the way we can do the things we want, and we started developing the game on the current generation with some basic ideas, "explained Jacek Zieba, producer of The Medium. "However, we realized that the hardware could not support that kind of experience."
"At that point, the Xbox Series X arrived and we thought that on that platform we could do it. In fact, we do not perceive no limitations now: with the SSD the transition between the worlds happens without loading times, in an instant. No uploads imply greater involvement. "
" Xbox Series X has solved many of the problems we had with current generation machines, "said lead game designer Wojciech Piejko instead. "We could have brought The Medium to today's consoles, but it wouldn't have been the same game, it wouldn't have boasted the same ambitions."
Blooper Team had already talked about how impossible The Medium is on current consoles because of his world travel mechanics: an idea in many ways similar to that of Ratchet & Clank: Rift Apart for PS5</a>.
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