The Last of Us Part 2: Naughty Dog goes up in the chair - technical analysis
When we talk about the most ambitious title, we also mean that from a technical point of view it is difficult to isolate completely new or never seen technologies. With TLOU2, we have exemplary execution of the studio's know-how down to the smallest detail, plus an in-depth exploration of other concepts only tangentially touched on in the past. For example, before the embargo expired we could not talk about one of the most important aspects of the production: the vastness of the settings that clearly takes inspiration from the design of Uncharted: The Lost Legacy, but takes it to the next level. The rendering of characters and environments has been improved on all fronts, while behind the scenes the mechanisms that regulate the game have been filed to give us a more enjoyable and fluid experience.