The Last of Us Part 2 is an accessibility masterpiece
As anticipated by Gameplay designer Emilia Schatz, the Californian subsidiary of PlayStation Studios, paid particular attention to the needs of fans of video games with disabilities. Aware of having to provide a ludic, graphic and narrative experience, the Naughty Dog team has made a huge effort to integrate something like 60 accessibility options, each freely configurable.
From the parameters to increase the chromatic contrast or the size of the text to the possibility of simplifying the firefighting sessions or activating a "slow motion" mode, the incredible range of options to be configured contributes to making The Last of Us 2 the new reference point of the entire digital entertainment industry, and not only for strictly playful reasons.
For further information, in addition to the video at the beginning of the article, you will also find our special on The Last of Us 2 as a game for everyone at signed by Davide Falconero Persiani, but first we remind you that the announced masterpiece of Naughty Dog will be available from June 19 exclusively on PlayStation 4 and PS4 PRO.