Meeple Station | Review


Meeple Station | Review


Meeple Station is an indie game by Vox Games, a small Australian SH that, in just over a year, has managed to bring its product from the Early Access phase to the definitive one, through a constant and massive development path.
< br> The game, I can say it without fear of being exaggerated, is a clone of RimWorld, which inspires enormously, above all for what concerns the social aspect of the Meeple. In short, an isometric view management system, where the player's role is to issue orders in such a way that the small inhabitants of the space station can understand them, fulfilling them in the shortest possible time.

As has already been understood, the core of the Meeple Station experience, which seeks uselessly enough to insert a very long narrative starting point in the campaign, is to build a completely autonomous space base, capable of moving, trading with the outside and traveling in search of the cosmos of resources to accumulate.

Following in the footsteps of the giants Historically, it is known, this particular genre of video game comes directly from the progenitor Dwarf Fortress, which represents a heap of difficulties quite out of scale. Subsequent video games, thanks to hardcore users but up to a certain point, began to opt for more user-friendly but no less complex solutions. Meeple Station in this does not offer who knows what differences, if not the nice possibility of moving the space base that houses the Meeples around the map, with the aim of accumulating resources. In this sense, therefore, the game is even simplified, since it is devoid of those natural and external elements that undoubtedly represent a challenge in competitors such as RimWorld or Gnomoria.




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