Godfall, preview of the action RPG for PS5
The project is gaining more and more consistency and could be one of the most solid games available at launch. of PS5, waiting to find out what other platforms it could arrive at later. What is it, to begin with? The generic definition of action RPG closely follows the hybrid structure of Godfall, to which are added the "looter-slasher" characteristics, if we really want to use these bizarre definitions: in essence, it is an action strongly focused on clashes, so much so that also partially recall the soulslike mechanics, but with a strong insistence on the loot, or the collection of the rewards that derive from the killing of the enemies, all of which can be tackled in single or multiplayer and dropped into a particular setting that mixes fantasy elements with almost sci-fi finishes.
Divinity fighters The look may seem a bit tacky, but at least the sources of inspiration declared by the creative director, Keith Lee are of considerable thickness and hint a construction of the game world rather deep and complex. Among the suggestions, the more there are, in fact, the Cycle of the Foundations of Isaac Asimov and The Chronicles of Folgoluce Brandon Sanderson, the two works are quite distant in terms of atmospheres and scenarios, but in which you can also see common elements that have contributed to the construction of the particular vision of fantasy present in Godfall. By looking at two sources of inspiration, it seems clear that at the base there is a vision catastrophic of the immediate future, the decline of great civilizations, and the need to cope with the chaos looming through the actions of force that result in epic epics. The game puts in scene a world divided into the realms of Earth, Water, Fire and Spirit, that they have probably lost their initial equilibrium leading to the rapid decline of Aperion, accelerated by the intervention of the evil and insane god, Macros.
In this desperate situation, the players are called upon to interpret the Valorian Knights, an ancient and mythological order of the knights able to use the Valorplate , armor, legendary, able to give enormous powers to the fighters, turning them into semi-gods, infallible war machine in melee combat. The importance of the Valorplate in the structure of the game is well noted even by the style chart, which shows the characters completely covered inside of these flashy armor-looking also very different from one to another, and also because they are functional elements to the gameplay, as their customization and modification has a strong impact on the style of combat. It is in fact the most characteristic and emblematic of Godfall which is well visible also in the new trailer shown in these days.
Fights and loot The combat system is typical action RPG in the third person, but assumes overriding significance that we usually seen in the soulslike, especially in the physicality of the fights and in the rate of challenge. In spite of the great powers provided by the Valorplate it is always necessary to approach the enemy with caution and with a certain tactic, using parries, dodges, and counterattacks. These fundamental elements of the clash still leave open the possibility to customise heavily their own style of fighting, thanks to a long and complex evolution of the character that passes mainly through the collection of new weapons and new pieces of armor around the environments. Here comes into play the most properly looter, which unites Godfall games strongly focused on the rewards as Destiny, or even as an action RPG with a more classic type Diablo 3. Considering this mix of characteristics, and think that an element that the Counterplay should work well is the balance: the looter for his nature is based on a logic strongly incremental as regards the progression in the game, with the protagonist, who gradually becomes more and more powerful, but add this aspect to the attention to the physical fight melee that seems to be predominant in Godfall requires a careful study on the artificial intelligence of enemies and their variety.
Meanwhile, the diversity of weapons and fighting styles seems to be missing: the concept of the "looter-slasher" assumes a huge amount of weapons and armor to collect, exploring the game world, which can be equipped and personalised even further, resulting in a quantity of set extremely wide. For the moment, speaks of five different classes and weapons, each associated with a fighting style different, and 12 Valorplate, which, however, are substantially of the bases from which for any other evolutions. In all of this engages also the cooperative multiplayer , because the game seems to focus a lot on the fact to be tackled by multiple players at the same time in battle.
any signs of next gen Among the first games to be announced for PS5, Godfall is one of the few who has shown from the beginning (well before the famous presentation organized by Sony for the console) some true glimpse of next gen , in terms of technology. Although the graphic system in general does not deviate much from the canon of the action-RPG current, considering, however, that a genre such as this is usually not too demanding in terms of the opening of the world explorable and density of interactive elements, many of the details give a remarkable sense of detachment with respect to the potential of the current generation. We speak especially of the applied effects, that enrich the graphics with elements that on paper may seem marginal but which contribute to the visual richness rather unusual, which at a glance gives the feeling of a generational change. We speak especially of particle effects, management of the sources of light and shadows in a dynamic way, and a yield of materials that are particularly vivid.
This last aspect is visible especially with regard to the metal, which, in a game that puts powerful weapons and armor, always in full view, is always very evident and present on the screen, with dynamic reflections and spectacular that embellish the complex Valorplate. Although the thing is not yet properly written in stone, also, Godfall should go to 60 frames per second while maintaining a resolution of 4K, so would be fully in the standards that many are hoping to find with the transition to the new generation of consoles, in the form of this title Counterplay and Gearbox is quite emblematic of the advent of the next gen.
Although the show without truly something amazing and unprecedented, both from the technical point of view of the gameplay, Godfall is confirmed to be one of the most interesting games among those that should be available in the lineup of the launch of PS5. Came up as the first game officially dedicated to the next gen Sony, the action RPG looter slasher" of Counterplay and Gearbox continues to be very solid technically and, above all, with a gameplay that can entertain you, so we can test it out in depth.
CERTAINTIES Gameplay well run and probably fun small glimpses of next gen true with regard to the technical implementation of Charming and special design of the armor and weapons of DOUBT Somewhat derivative, such as the structure of the game and setting To evaluate the balance between dynamic looter and fights soulslike